I’ve been working on my game and I recently added some buttons / levers that use physics constraints. My problem is that things are sleeping when they shouldn’t be, so they get stuck in place until a collision happens again.
I’ve also tried things like AlarmClock, but it causes the lever to shake.
Any help with this would be very appreciated, thanks.
You can try possibly just applying an impulse when the constraint is adjusted, as it looks like constraint properties themselves only update the assembly when under a BasePart and not something like a model or folder
I managed to fix the issue by using AlarmClock, but instead of a TorsionSpringConstraint I used an AlignOrientation. Thanks for the help, the situation page you linked was really useful!