Issues with paint texturing in Blender

Recently I’ve been working on a new model and during texturing I had a problem with paint texturing. I’m not able to texture correct face of the mesh which is weird because the mesh has correctly unwrapped.

I don’t know what can be source of this issue, allthought, the only way to paint this mesh correctly is to use fill tool which is something that I won’t to use.

Here’s the video that shows this problem:

I assume the normals are inside out

image
first check “face orientation” so you can see what way the normals are facing
blue = outside
red = inside

image

if your model looks like this, then…

select model > edit mode > press A to select all > press shift + n to recalculate outside of normals

if the model is now blue, try texturing… if its still red, you might have to manually select faces and go mesh > normals > flip

if this doesn’t work, let me know

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Thank you for the solution. It helped.

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