I have been trying to make a ragdoll system when someone is hit by something, but I have had some issues when transitioning from ragdoll to standing.
Whenever the character ragdolls and then gets up, depending on the direction the character can flop like a fish before getting up. I’ve tracked this down to the PlatformStand property, and I want to achieve a seamless transition that works almost 100% of the time, but this “flopping” issue is stopping me at the moment.
I’ve tried using both the client and the server, and I can’t seem to find a reliable method of preventing this from happening. Any help?
If you need me too, I can provide a video or a gif showing what I mean.