Issues with R6 rig appearing far away once imported to Blender

I am trying to make a character model for a game, so I imported a R6 blocky rig asset to Blender as .obj. The rig instead of being at the project center, is somewhere far off in the distance. I want to have it be exactly at the center once imported instead of having to manually do it. Any help?

did you set the R6 models “Origin Position” to (0, 0, 0)?

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Oh no I didn’t, whoops! Thank you!