Issues with removing all part velocity

I’m working on a Miners Haven game using the open source file.
I’m trying to make ores velocity get removed when teleporting. in most situations the code works but when using items that Launch ore the ore somehow keeps its velocity even though when i print the velocity it says it is 0,0,0

i’m setting Velocity, Orientation, AssemblyAngularVelocity and AssemblyLinearVelocity all to Vector3.new(0,0,0) before and after the ore is teleported.

Here is a clip of the issue. As you can see the ore is flung after teleporing most of the time but sometimes isnt, Which is what i want it to do every time.

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try deleting AssemblyAngularVelocity or AssemblyLinearVelocity, if that is even an object

Both are properties and not objects. They can’t be deleted.

i see‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

I fixed the issue. It seemed to be something i done the day before. I just reverted the game version to a working version just before the issue.

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