Issues with render distance for Meshes and Parts with Textures on them

I am trying to create a road, (it is flat and a mesh) I do not have can collide on as mesh collision isn’t perfect so I am using a baseplate to have the player collide with. I put a texture on the baseplate to better fit the road texture and make it more seamless if you will, but I am coming across this issue. Also, the road is placed just slightly above the baseplate.

My issue is that the render distance is extremely short for the road, this is not an issue when the baseplate part does not have a texture but is when the base plate does.

Link to image below showing low render distance issue

Link to image showing that it is not that the road is clipping through baseplate but is, in fact, not being showing due to render distance

Link to image showing the render distance working fine on baseplate without texture.

I have come across this issue before (a few months ago,) but I was unable to find a solution then. I searched again, but I have come up with nothing. If you have a solution or a link to a similar post then I would appreciate anything you have.

Thank you

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Decals or Textures aren’t displayed exactly at the surface of the Part. This causes distance issues like you are seeing.
I’d suggest moving them a couple thousandths of a stud higher at a time until you are happy with the render distance.

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Thank you for the response, I will try this!