lrd14
(bettu)
December 9, 2023, 11:24pm
#1
I have a point light in a area on the top of a mesh and it doesn’t appear when the light is above the surface. It will only appear when it is under and will not work with shadows on or off.
Does anybody have the same issue and know how to fix this.
Video of my issue:
Thanks.
2 Likes
8O8_guy
(808guy)
December 10, 2023, 1:29am
#2
Turn off the CastShadow property of the part that the mesh is placed inside of, or a meshpart if you’re using that.
1 Like
lrd14
(bettu)
December 10, 2023, 11:44am
#3
I have already tried this. Don’t know why it does it still.
1 Like
hxiixw
(verium)
December 10, 2023, 11:58am
#4
Do you have double sided enabled on the mesh? If you do the light is shining inside the part and not through it
2 Likes
lrd14
(bettu)
December 10, 2023, 11:58am
#5
Nothing on the map is double sided and even doesn’t have any light when it is outside of the light just above the floor.
1 Like
Your floors normals are inverted.
1 Like
lrd14
(bettu)
December 14, 2023, 1:04pm
#7
How would I fix this issue? I thought as double sided is off and I can see the top I wouldn’t have this issue.
Try to flip the normals on Blender, or making your floor DoubleSided.