Hello everyone!
I am currently working on a loading screen that uses cameras and instances instead of UI objects.
When the client clicks on a “store” button, I am wanting the camera to pan to a sign held by ropes and the sign to be dropped. I was attempting to achieve this using the winch properties of the RopeConstraints; changing the WinchTarget depending on if the sign should be raised or lowered.
However, it appears as if the rope physics cannot be controlled by the client for whatever reason?
As you can see the sign is just floating unsupported by the ropes. The sign is unanchored. At the moment, the ropes are being created on the client and being assigned to attachments created on the server. I have tried having the ropes already supporting the sign when the world loads, and while the rope physics work adjusting values does nothing.
It seems as if there is a 1-2 minute lag between updating properties of the rope on the client and the rope being rendered as if properties have been updated.
Any solutions to this? My other option atp is to just have the sign fixed to a post but I love the aesthetic of the rope, if only it worked.
Thanks!