- What are you attempting to achieve? (Keep it simple and clear)
Fix unwanted scaling on model’s doors and windows when importing
- What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if
possible)
Hi! I’ve been working on a model in blender (picture below), but when I import it into studio, the doors and windows have some issues with scaling (picture below).
- What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
When I join the doors as one object (and windows as another) and then export and import it, it scales correctly; however, as I think I’ll need the doors to move separately, I don’t think having them joined would be a good idea. I’m new to studio and modeling, so if you know if it will cause any problems or not, please let me know.
After importing, if I set the doors/windows Y and Z sizes to 1, it fixes itself, but that messes up the selection box thingy (I don’t know the name for it; picture below), and I don’t know if that will cause any problems later on. Again, let me know if you know if that will be problematic or not.
- You may then include any further details.
I am exporting it as listed in the export requirements (although I’ve kept the Scene Unit Length at meters rather than centimeters as it makes no difference when importing, and I have kept Unit Scale at 1 as Studio throws an error [below] when I try to import it if it’s at 0.1), so that isn’t the problem.
(Blurred because I don’t know if I should show it or not. It gives one of these errors for every single mesh in the model.)