So in my game I have a leaderboard and I want to have big stone statues for the top 3 players. I used GetHumanoidDescriptionFromUserId() to load in their appearance to a character model but when I tried making everything stone is where the issue arose. Accessories use the SpecialMesh instance which doesn’t show the handle material, so I tried creating MeshParts and then applying the SpecialMesh id to the MeshPart but then I get the error “Unable to assign property MeshId. Script write access is restricted”. I looked into what that meant and I’m out of ideas on how to achieve the entire character model being 1 material. If anyone has a solution, please let me know.
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