Issues with streaming enabled

Hello. Recently, i’ve switched ModelStreamingBehavior to Improved because with it the network receive is low. But there are some issues happened in my game: when player gets teleported to another place (that is not loaded), the player just falls out of map and dies.

The video can prove it:

That’s not all. The character removing connection in my local script now not working properly. It doesn’t even fires.


As you can see in this video, this is how the script should work. The fog color changes when you enter the cave and changes back to normal when you leave. But when you reset in chamber, the fog color doesn’t reset:

This bug only replicates on the ModelStreamingBehavior with Improved. This IS NOT script issue as it worked fine before switching the ModelStreamingBehavior.

This is streaming setting:
image

As i said, Improved ModelStreamingBehavior is lowering network receive for more than 50% in my game, but also has some issues with it.

Network receive with Improved ModelStreamingBehavior:
image

Network receive with Legacy/Default ModelStreamingBehavior:
image

I don’t know if the issues I noted above are roblox ones or should i fix them. So i posted them here.

3 Likes

You have to request the area to stream: Instance Streaming | Documentation - Roblox Creator Hub

Are you sure you need to stream at all. Your game is set up in very render friendly way. Smaller areas, no piles of things to render, limited distant objects and walls cutting off the view to other areas. Very render friendly … There is also options to how you stream … maybe test out a few. The pic you’re showing is “full blast lockdown” streaming.

I know, but roblox said it doesn’t help much, more like useless. But anyway, that issue was not happening before I set it to Improved.

1 Like

Yes, because my game contains about 100k parts (the whole map). I’ve divided some parts of maps, and the game goes more smoother when streaming enabled. Plus to that, my game is using future lighting.