Hello. Recently, i’ve switched ModelStreamingBehavior to Improved because with it the network receive is low. But there are some issues happened in my game: when player gets teleported to another place (that is not loaded), the player just falls out of map and dies.
The video can prove it:
That’s not all. The character removing connection in my local script now not working properly. It doesn’t even fires.
As you can see in this video, this is how the script should work. The fog color changes when you enter the cave and changes back to normal when you leave. But when you reset in chamber, the fog color doesn’t reset:
This bug only replicates on the ModelStreamingBehavior with Improved. This IS NOT script issue as it worked fine before switching the ModelStreamingBehavior.
This is streaming setting:
As i said, Improved ModelStreamingBehavior is lowering network receive for more than 50% in my game, but also has some issues with it.
Network receive with Improved ModelStreamingBehavior:
Network receive with Legacy/Default ModelStreamingBehavior:
I don’t know if the issues I noted above are roblox ones or should i fix them. So i posted them here.