Issues with the Developer Exchange: Testimonies from the Roblox Dev Community

Testimony for BSlickMusic

I’ll keep it short. I have had the opportunity to work with so many devs on the platform, big as well as small. It’s no secret that assets, especially art driven assets, have the ability to give a game so much more polish and beauty, that it’s silly to think it’s not important. Having said that, not all developers have the skill to create art NOR pay someone the amount it requires to get decent art assets.

The DevEx rate affects me too, because as a mostly 3rd party contracted composer, I am able to charge for my music in robux. This has led to me being able to keep creating music and assets for those who need it, as a full time job since I got laid off from my corporate job back in January. It hasn’t been easy of course, but making a job out of the Roblox is real. It’s right at the tips of everyone’s fingers, and it could be much more of a reality if we considered all of the above.

Thank you.

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Any improvements for Devex would be something in the right direction, since capabilities in regards to devex are required to justify risky endeavors such as pursuing Roblox Development full time, or even part time. For people that do commissions as well as game-owners.

I already spend a lot of time on Roblox but I’m hoping to crank it up a notch as I’ll be graduating from high school soon. I’ve accumulated enough robux lately to devex a few times but I’ve spent it on a few projects in hopes of further increasing profits in order to justify spending most of my free time developing on Roblox. I could imagine that one bad month with somewhat lower revenue from Roblox could hit a smaller developer pretty hard, which could actually discourage one to further work on Roblox and to instead find a more stable means of income. Tweaking the current status-quo could encourage developers to fine-tune experiences more on Roblox, which in turn could mean an overall increase in game quality and could help create a better perception of Roblox. I see rather a positive feedback loop in changing devex details.

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Testimony for Dev0mar

Roblox has been a huge part of my life, There has not been a single day since I’ve joined the platform where I have not came on roblox or even thought about it. I am so grateful for all the experience, friends, opportunities and connections I have gained from the platform.

While I don’t have games under my own name, I have worked for a few popular games, most notable Freeze Tag, by @ConnorVIII, I’ve spent a great amount of time on freeze tag and its community, I truly enjoyed every second I was apart of it, be it working on Roblox events or making updates for the game that the community ask for. However, after the 2019 egg hunt I needed to step down as both Connor and I have bills to pay (Life expenses, college, etc) what we were getting from the game was simply not enough to support the both of us, leading me to step down from my position.

If Roblox were to increase the DevEx rates, it would be much easier to work on games we are passionate about and being able to support ourselves, I urge Roblox to take all these testimonies posted by my fellow developers and myself, and consider looking into the DevEx program to better support its developer community.

Thank you.

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Testimony for Jandel
(Fray, Bed Wars, Floppy Fighters)

I tend to agree with most people in this thread, a perfect example of how the poor dev-ex rates affect game development is with my title Fray. Last RDC David talked about how Roblox wanted to appeal to a wider/older audience so we quickly began development on Fray, using the latest technology (Technically RThro wasn’t out yet so we made our own rig). We have since needed to abandon the project because simply we weren’t generating enough revenue - our only saving grace was the people from the Developer Relations Team like @Nightgaladeld and @InceptionTime who put in a lot of personal effort into getting our game featured in the featured sort allowing us to commit to more development time. Without them, Fray would have been such a huge uphill battle we might not have even broken even on our initial investment. If Dev-Ex rates increased we would be able to re-visit our title Fray and keep developing on it, until then it sits dormant - and we simply can’t commit the resources to further its development.

People like @InceptionTime, @chewbeccca, @Nightgaladeld, @new_storm at the developer relations team have all been such a help to my projects that I’ve felt the security I needed to branch out and commit to projects that aren’t your usual simulator titles, and do something new and fun on Roblox. So a huge thanks to them!

Even my game Floppy Fighters see’s growing pains due to the Dev-Ex Rates (but not to the extent Fray did). An increase in the Dev-Ex rates allows me to focus on my more niche audience within Roblox without the worry of having to make 1-2M Robux per month to just pay bills.

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This hit me hard in the feels. very well written.

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Testimony for tyridge77

I started playing roblox in 2008 and quickly fell in love with learning how to make games in 2009. I’m not nearly as successful financially yet as many other developers here submitting testimonies, but because of my 10 years of experience on the platform, and my love for creating games and the faith I put in Roblox and my abilities, I’ve made the decision to work full time on game development and hold off on college or other fields of work for the time being.

Now, entrepreneurship has always been a gamble. However, as several others here have pointed out , Roblox feels like even more of a gamble for creating a sustainable income off of - a lot more than it should be.

I’ll try to summarize how I feel about the situation without being verbose or going into details that others have already covered quite clearly.

In order to sustain yourself comfortably you need a pretty successful game. Front page developers don’t usually have as big of an issue, but even they will likely make less than the same game if it was on another platform(assuming everything else was the same).

Because the rates are too low, trying to stick around on Roblox climbing the ladder to success can be very difficult. You don’t need money to make your break, but sometimes you need time and motivation. Motivation can start to die as people find that they can’t treat Roblox like a job until their success has already happened.

Because the rates are low I think it also encourages people to go down the simulator route. Not that I have anything against stereotypical simulators or the people who make them, but a lot of people don’t want to spend several months of work creating their passion projects because even if they end up selling and have 1000 concurrent players, they’re still going to feel like they’re making absolutely nothing in comparison to some of the more simpler, “exploitative” quick bucks on the front page.

A lot of new developers are trying to go down the easy route not because they’re lazy people or just want to try to be exploitative, but because they’re worried that making what they actually want to make simply won’t be a viable option because of how low the low tiers are.

I don’t want to try to go down the simulator route myself, because I wouldn’t enjoy that and I want to enjoy my job, it’s all I do now. But feeling like I need to if I want to stop worrying about financial sustainability gets a bit saddening

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Honestly, i feel the current devEx rate is fine,

I feel comparing it to Epic games store isn’t really a fair comparison. Epic games store provides no where near as many services as Roblox or steam as an example. Steam would be a more fair comparison, they offer steam workshop, which is like what we have with upload-able assets, obviously the game distribution itself is important, proton is a large project they’re working on to expand their platform further, and many other systems such as friends, groups, etc. Steam gives 70%, and still provides all those services. However, Roblox i would say provides more, they do all the server hosting for games, databases (unless you use http instead of DataStore of course), and uptime for all of it. They work on the engine itself, and are trying to expand it to more platforms, such as playstation (as they had job listings for PS development).

Now, considering how much Roblox offers, we have to consider the financial impact of increasing DevEx rate on roblox. Roblox is always hiring and trying to expand to other platforms as mentioned above. We don’t know their revenue/profits and can only speculate. This could affect them more than we know with what we know.

From rumors/info I’ve heard some top devs literally cashed out over a million a year. I don’t understand how they can’t hire people. Many game studios have started out small, like most on Roblox there are some successful ones as far as i’m aware.

I am in full support of increased devEx rate, as it’d help me financially for sure, I just am unsure if they could afford it or not. I personally feel the current rate is good and it should go toward improving the platform further.

Though i said whats above, It would definitely allow more successful teams to operate, and eventually expand to make more games, ultimately making Roblox more money. One thing it COULD do, though unsure on this, is basically allow devs to monetize less aggressively, making it easier on the players who ultimately pay our salaries.

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While I am by no means a top developer and have never been, I feel like my testimony might be of value here because of how long I’ve been on the site (going on 10 years in all) and as someone who’s chosen to not pursue development on Roblox

I’ve been hesitant to pursue serious development on Roblox because of the difficulty with breaking into it. In order for it to be more than a hobby, you have to have at least a semi-successful game. Roblox seems to actively make that difficult to achieve with how the sort system rewards already established games. It’s a coin toss if you’ll ever go anywhere as a new game unless you have the money to pour into advertising, and while I’m all for spending money to make money, I have to weigh how much risk I’m willing to accept in my life.

In order to make a game and profit through DevEx, I have to purchase Outrageous Builder’s Club and gain 100,000 robux before I can even break even. The cost of OBC is on top of whatever money I might spend on ads, hiring outside people to help me along the way, and any money I might need to spend on uploading things, or creating a group (which I will need to pay people I hire…).

Simply put, it isn’t worth the cost. Roblox developers don’t even get paid consistently with the current DevEx rates. It’s just not worth my time as anything except a hobby that I invest little to no money into.

I am and always will be a big advocate for Roblox. It’s potential is incredible, and it got me interested in programming, which has pushed me to my current career path. But something has to give, and with the current direction, it’s going to be developers.

I’ve had good friends of mine tell me that they’re exhausted due to Roblox development. Those same friends have complained about the DevEx system hurting them before by putting a tier just out of their reach, or by taking an unusually long time to process. If Roblox ever hopes to make their platform a place where developers and teams of all scales can prosper, it’s imperative that DevEx be adjusted so that it’s fair to everyone. As it stands, it’s just not fair that the producers of the main draw of the platform are so undercompensated for the work they put in.

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Testimony from Vorlias - Aurora Australis // Heroes Legacy

I was the developer for a game called Heroes Legacy. It was a high quality passion project I developed from 2014 through to mid 2018. DevEx was one of the reasons I stuck around rather than leaving like a lot of the people I knew did, because I believed I could end up making a job out of it. I believed that Roblox and the DevEx were going in a direction in which you could make a high quality game and make a living off it.

Unfortunately I was wrong. While it felt like a job in the later years, it never paid out like one. The Robux I did earn from the game was not enough to live off of when cashed out. I could not afford to hire other developers to help me work on the game, I instead had to find volunteer community members who were passionate about the game to help out. Due to them being volunteers, it led to a lot of problems around free time and getting things done within a reasonable timeframe.

I am truthfully able to say that the lower rates aren’t that great. Those of us with smaller communities as well as smaller developers aren’t able to make enough money off of Roblox to turn it into a living. I think not only would this help out a lot of current Roblox developers, but it would also help attract more outside developers to the Roblox platform, as it would actually be viable to make a game on Roblox and still make a living even if you can’t make it big, rather than just being a game of luck.

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Testimony for tankattack9 Studios (Iron Curtain)

I started playing Roblox back in 2008. I dont really remember how i got there; I was young.
In 2013 I started inviting friends to roblox and thats when I invited my friend roksi12121, and we play roblox to this day.

Over the years 2014-2017 I had several attempts at creating a game (4 major ones ) and none really worked out until the summer of 2017.

I created a group and a game revolving around a virtual world called Iron Curtain. The community was doing great from a start, we got members fast.

There were moments where the game had a huuge drops in income, but it managed to stay 2 years.

But, there were 3 moments when the game almost died. - The income of smaller games with core fanbases is not really good for roblox. (But I’m not that kind of developer to create a simulator either.)

1.5 years into the game development of Iron Curtain I created a studio with my name on it - tankattack9 Studio.

And thats when I noticed the struggles with devex. Roblox DevEx rates are 3.5$/1k, thats extremly low.

For comparison - Second Life at one point had 15$/1k of their currency for exchange.

It’s really hard to fund a studio when you’re not a front page game, and as of 2019 it’s really hard to get to the front page, and with time games with fewer and fewer players should be as sustainable.

Right now I go to highschool, but for the future i’ve been thinking about Roblox Game Development for a living, but even though I do earn some pennies, I wont be able to afford a living as a non-front page developer.

I will have to either switch platforms or quit the idea entirely.

Roblox is earning more and more, without the devex changing.

And did I mention the INSANE pricing devs have to put in order to be earning in the first place?

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Testimony for Ben_Est

On a beautiful evening in June of 2008, I saw a sketchy banner ad for a site called “Roblox” while playing flash games. I had been dreaming of something like this for months prior! The moment I stepped foot into this great new world I knew it was something special, I was hooked. Fast-forward to 2016 when I graduated high school, I made the choice to take a gap year and pursue my dream of creating great experiences on this platform instead of just part-time. Within a year I got lucky enough to score an internship at the HQ for Spring 2018 and took advantage of that opportunity to create my first full game within a 3-month span. Given the time constraint and my level of experience; the game ended up being an “ok” release. I earned enough cash to create for another 6 months. With a 50/50 split that would have been a 1-year runway. After the game settled down I decided to take a great job to save enough cash to live for 2 years with no income and to learn to work with a team. I am currently working with a small team to create a simulator to accelerate my path back to Roblox full-time.

Fun fact: When searching for investment funding after creating a fairly successful game I was turned down / given an unacceptable deals due to the % of profit received from the games. I would not longer take investments but that does say quite a bit about the cut in general.

Ultimately I believe it’s on the developer to create an experience that people want to play in order to earn more money. I can see this from both perspectives. In the end, a larger cut for the developers would mean the people in my situation could make enough money to simply live until they hit the exponential curve to the front page. having enough to simply survive should not take a front page game. But I do believe there still needs to be enough financial pressure to continue to strive for a front page game.

I am EXTREMELY grateful for Roblox! I do hope we can find a middle ground that will satisfy both parties in this business relationship. All prepared boats should rise. Thanks for hearing the community out as usual.

Signature: Ben East

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Testimony for BrokenBone
The Conquerors 3, Store Empire

I feel the developer exchange rate should increase partially because of a lot of cases like @Crazyman32’s. He is an old and very talented developer that could be doing crazy good games for Roblox, but he can’t afford to abandon his solid real life job to make that full investment on Roblox. He’s got something great going on in his real life job that is not at all something one could give up without more guarantee. Roblox is naturally just not a platform one can expect to earn reliably off of. Not much can be done about that in particular, that’s the nature of game development, but Roblox can(or should) raise the developer exchange rate to allow more leeway for mid-tier developers to thrive.

How it pertains to me: I’m a mid-tier developer who is making an alright living on Roblox, but I cant help but feel like I’d happily trade that in for the deal Crazyman32 has going on. A similar pay but with way more stability and lower taxes along with several other important benefits? The only reason I haven’t made a jump like that is because I haven’t found the opportunity yet. But if I did, I’d jump on it and Roblox would be out a developer that is earning them a fair bit of money.

There are a lot of developers that just haven’t yet made that great and successful game that you know they are capable of, at some point the money they are currently earning wont be enough for them to justify the effort they are putting in and they will have to move on in life and get another job off of Roblox. That’s a huge loss of potential, and something that has already been happening and will continue to happen. This should be mitigated as much as reasonably possible.

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Testimony for LoganWallace25

I’ve been on this platform since 2012, and have grown up with Roblox. The rate of growth this platform has shot up with is astonishing. I spend 60-70+ Hours a week working with my teams on

  1. Koala Cafe
  2. Pizza Simulator
  3. Battle Noobs (WIP)
  4. Pizza Corporation (WIP)

I feel lost financially . Without my parents support, what I’m currently making now with Developer Exchange would have be struggling to the point where I wouldn’t be able to continue doing Roblox Development full-time with the current rates of the Dev-Ex Program.

The Roblox team has provided me and countless others with amazing opportunity to build a career, and I’m extremely thankful for that, but we need to have a higher revenue share to help sustain ourselves and our growing teams.

With the higher revenue split, Roblox becomes a more attractive environment to developers who happen to be currently developing on other competing platforms, it’s a win-win.

Happy Devs, Bigger Teams, Better Games.

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Testimony for Mariofly5

A bit of context on who I am before I start on my views on this. I’m 17 and I’m British. I do not have all of the sidetracks that some people in america have because by law, I’m granted free health care and education up to 18 years old. In short terms, I got really lucky to be born with parents that support me and the good people I surround myself with, and that’ll always be something I’ll care about. Roblox, especially takes a deep place in my heart, as it has followed me through many major events in my life.

I’ve been playing Roblox for more than half of my life now. 10 whole years! I’d never have thought that I’d be making games and financially benefiting from my hobby, but here I am now, making money while sitting in a chair, while other kids my age are starting to get jobs. It’s quite a strange and weird concept. But as I get older, this becomes less of the case. It has always been a dream for me to develop actual video games so that people will enjoy playing something I make, but the choices I have are getting narrow, and next year, after I’ve left my school, I’m likely going to be dropped into the deep end.

To put it bluntly, Roblox is one of the few things that has kept me happy all these years. As well as having a learning disability, and a anxiety disorder, I now have titanium stabilising my neck, following a rugby accident that happened a year ago. The injury basically restricts me from contact sports (due to the added risk), and it also means that my body is fragile. If I slip down the stairs or fall onto my head again, it can cause me to become paralysed, from both feeling and movement.

Now it should be noted that I am a lot better now, and part of that is thanks to Roblox. I broke my neck two weeks before exams, and I was freaking out inside, but after spending time on a project in my spare time (a death star to be exact), I was able to ignore all the stress and focus my energies on something creative. And at the end of it all, I’m now working on bigger and greater projects, and I’m now devexing more often than ever before. However, at the crossroads that I’m standing in, I’m still wondering whether I’ll be able to sustain myself with DevEx, or whether I’ll need to procure some form of job that’ll contribute towards diminishing my living costs.

I would love to continue doing stuff on this platform, and an increase in the DevEx would be tremendous for a couple of reasons. I know that there are plenty of people who spend hours working on game features, hours that may not even be comparable to a normal job because they’re much higher. The amount of time and dedication that goes into making a final product pop is huge, if not daunting. Thus, I ask the question, if developers are working their butts off to get an update out on a popular game, surely they should earn something closely equivalent to the hours they spend on the platform, if not the same. Obviously, I understand that most revenue is based on the popularity of your game, and its playerbase, but the fact that even some of the most dedicated developers on the platform, who love the platform dearly, aren’t able to sustain themselves in real life due to what they earn, shocks me to the core.

However, when it does come down to the core, I believe in the good people in the admin team, and the people who are reading this message. I won’t accept that admins aren’t reading our messages because I know they are. I am in support of increasing the total DevEx rate, not just for me, but for all the hard working developers who make up this platform. It should never come to the point where we have to make potentially controversial choices (lootboxes, high priced gamepasses, etc) in order to make break-even. It should never come to the point, where we have to make a post like this so that developers can be heard (although I seriously do appreciate the response from DevRel on this). And surely, if we’re questioning why we are here, on this platform, then surely there is an area that Roblox needs to improve on.

I understand that this can be a huge headache for the financial side of Roblox, and the DevRel team. Dealing with loads of your talented developers calling you out is probably not a nice thing, and I still believe that you guys are human. I trust in the thought that you believe the same about us, I thank you for engaging in some conversation with us over it, and I hope that in the near future, we can find some form of middle ground where both sides reach a compromise!

Thank you for reading.

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That’s a core reason why DevEx’s rates are so poor.

I think maybe some sort of tier list could be implemented. I.e. pay for your own game’s servers and get a higher DevEx rate, perhaps around 90-95%, or you could have the “free” plan that’s what current DevEx is.

I still think Roblox would be more than capable of increasing the devex rates without changing anything else for the developer currently.

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Large game companies spend 1-3% of their earnings on servers. That’s not really a good way to look at it & a lot of us are tired of hearing it.

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OP wants to keep this thread containing developer testimonies about DevEx to ensure their visibility while scrolling through the thread and for excess replies/support to be posted in the linked thread.

All (or most - less than 5) non-testimonies were flagged or moved out into the signatory thread.

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You have a point, but were also talking about servers that can serve an innumerable amount of games at once, compared to just maybe 5 or so games when talking about companies like EA and the likes.

There are other reasons why DevEx rates are poor outside of server costs.

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Testimony for Tomarty
Independently developed Animation Lab and Shard Seekers

I have cashed out every month since DevEx was introduced in 2013. The cash out rate started low at first, 0.001 USD/Robux, which made sense considering how inflated Robux was at the time. I had been working on a custom animation system for fun while I was in high school, and the test place, “Animation Lab” quickly rose to #1 on top earning for quite a while by pioneering “animation packs” (back when 500k Robux/month would get you there.)

If not for increased DevEx rates I would have instead used Visual Studio to create a computer-vision-based botting API for grindy MMORPG’s (what I was doing for fun at the time), or I would have worked for my dad programming industrial label printers. Roblox isn’t my only option financially, but I’ve stuck with it because I’ve enjoyed the platform for over 10 years.

The DevEx rate has of course improved twice since then, first to 0.0025 and eventually to 0.0035 USD/Robux. At this point I had remastered Animation Lab and finished my summer internship at Roblox in San Mateo. Instead of pursuing academics, I took a risk and began working on my new game, “Shard Seekers”, full time using Roblox.

I love programming, and loved working 12+ hours per day, 7 days a week designing the technology that was going to run this new game, its environment, and its characters. The work hours are necessary considering I’m the only developer for Shard Seekers (an ambitious project), and a large portion of my time is spent improving the framework so the game can expand while lasting long into the future.

As Animation Lab’s revenue faded, I began to monetize Shard Seekers. The money through DevEx was still more than enough for an adult living with his parents, but my situation has changed a lot in 4 years.

I’m now 22, renting a house, and my wife had a baby boy 3 months ago:


I’m still working 14 hour days on the same Roblox game, but now I pay rent/utilities, my son needs health insurance, and I need to save up enough to buy a house someday. What seemed like more than I could spend, is now just enough to get by.

Shard Seekers is currently doing pretty well, and based on my DevEx cash out amount alone I should have more than enough to support my family, but I still need to factor in the huge proportion I feed back into the game by buying 3d assets, audio assets, contractors, computers, devices for testing, Roblox advertising, etc.

This is my passion and I still love working all day all week, but I need to allocate time for my family. I stress about the long-term stability of my job every time I spend a weekend with them. The game’s playerbase has been very supportive. Some players buy shards just to help support my family, although we only receive a fraction of what they spent.

It’s up to DevEx to help fund this guy’s college education someday (if that’s what he’s interested in):

Edit (2021-06):
New baby!

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I love the idea of DevEx, but I don’t think there is enough money going towards the people that push the platform forward. Roblox is extremely unique in that it supplies so much to developers, but all that won’t be utilized fully if there’s no true incentive. I’d be happy to sign

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