It is currently not possible to save Avatars in-game to the current capacity of the Roblox website editor

On the Roblox Website Avatar Editor, the option to equip AssetIds directly is available. This allows users to wear multiple face accessories or neck accessories. (See below)

This feature is not able to be used in-game however, and AvatarEditorService:PromptSaveAvatar() does not support this feature either.

Expected behavior

Expected Behavior:
If I provide two or more Face ccessories into my HumanoidDescription.FaceAccessory list, I would expect those accessories to appear on the prompt, however only the first one is allowed to be worn.

My in-game avatar (Note the usage of multiple FaceAccessories)


Result upon request to prompt (All FaceAccessory Ids were included)

This is the case for all categories, where you are limited to 3 hats, 1 face accessory, 1 neck accessory, 1 hair accessory, 1 front accessory, 1 back accessory, 1 waist accessory and 1 shoulder accessory. Using the website you are allowed to wear up to 10 of whatever accessory type you want.
This heavily limits the capabilities of in-game avatar editors and forces the end-user to rely on the legacy Website avatar editor for any hope of wearing two face accessories.

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shouldn’t this be a feature request?

I would argue no, as this is a feature clearly supported by the Roblox Website (which is probably the most outdated AvatarEditor) yet not supported by the in-app editor or the AvatarEditorService. Plus, there is no documentation of AvatarEditorService.PromptSaveAvatar conforming to the Avatar rules (which are bypassed by the Website Editor regardless).

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