I might start creating a plugin, and currently, I need to know when a part is created or inserted in Studio, however, I dont know if it’s possible to do that, and I don’t know anything about plugins, so i would like to know if this is possible to do, thanks for reading
You can use game.DescendantAdded(object) function to detect whenever something is added, then check if it’s a part, by doing
if object.ClassName == "Part" then.
That event fires in other scenarios too:
@Conejin_Alt - it doesn’t look like this is currently possible. Check out the feature request I linked above for more information
Looks like your question has also already been asked and answered here too: