It should be possible to show "fake ads" while debugging immersive ad code in Studio

As a Roblox developer, it is currently too hard to debug code that reacts to the state of an AdGui object. This is because ads are not shown in Studio.

AdGui implements a property, Status and a callback, OnAdEvent, which reacts to the state of the AdGui, however, since adverts dont show in Studio, these two features will never be triggered by code, making it infeasible to test.

Instead, Studio should optionally show a placeholder ad, maybe with a command bar method?, that forcefully updates the AdGui as if it was showing a real ad.

If Roblox is able to address this issue, it would improve my development experience because I could debug AdGui code.

AdGui:ShowPlaceholderAd()

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