It should be possible to use Roblox Studio offline

It would be nice to be able to at least build without the toolbox offline, since you can just save the file to your computer publish the place later.

There is difficulty using certain features offline due to most of the platform’s base systems needing to be updated constantly for toolbox, moderation, AI generation possibly etc.

I can’t see Roblox making this change any time soon.

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Adding onto this,

I would love to be able to use Roblox Studio Offline (especially without an account logged in like people state) mainly due to outages though this is probably just personal preference, but I don’t want all the bloat that’s introduced into Regular Studio similarly to what OP mentioned.

Developers could also lose money or be losing money from these outages or from life-threatening situations.

Hopefully this question will be addressed in the AMA.

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I don’t think they are gonna ever add studio in offline mode. Why?

Although unconfirmed, I suspect that roblox has bots constantly looking at us inside Studio, for moderation purposes. And these bots obviously can’t work when there is no internet connection.

How did I come to this conclusion? When I was developing my game in team create, I inserted a guillotine model from the toolbox to make a joke with my friend, with the intent to immediately delete it afterwards.

This happened some time later, when the model was already deleted:


Note that the game was private, and I was 10000% sure that the game wasn’t published/updated when the offensive model was in the workspace. And just like that, my game got immediately wiped off the platform. Thankfully I had a local copy saved.

(although unrelated and is mostly a bad moderation yap, at the time there even was a game called guillotine simulator, where the game was LITERALLY based on chopping npc heads off… despite all that, my appeal was rejected)
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I can see this being due to multiple other reasons. Here’s a few:

  • Model re-uploaded to your personal account
  • Automated check on the published experience (outside of studio)
  • Model that you put in your game got taken down by roblox

Could also be a team-create only check. But I highly doubt roblox has constant checks on what you’re doing in studio. Afaik they only check published assets.

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  1. How could it be reuploaded to my account? It makes no sense… And the item was already up for a very long time. It’s LITERALLY in the toolbox, that roblox approved. Why would I need to fear moderation for items that roblox obviously approved beforehand?
  2. Even if they checked it, the game was not published or updated at all during the model’s existence. They couldn’t have detected it. Also, there are hundreds of inappropriate games up right now and the report button is doing nothing. The only explanation is probably bots
  3. So it was taken down the moment I inserted it in the game? talk about luck :skull::sob:
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This feature request / proposed solution can be closed out, creator leadership confirmed they will not work on this:

It’s probably better to make posts about specific problems rather than the proposed solution “studio must work off-line”. You could make separate posts about specific problems you are having while not connected to the internet so they can address those piecemeal.

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Isn’t the main issue based on the premise that studio isn’t offline compatible? If it is, wouldn’t all offline requests be under the umbrella of that response?

Even the premise of working with patchy connections seems a bit confusing. If I have a period of stable connections and patchy connections in lets say an hour, studio would only ever function, within that hour, when the connection is stable and can connect to all the things studio is using / depend on. When I have a patchy connection, the issue is almost always not being able to connect to Roblox’s services. I feel like its one of the main drives / purposes of this feature request; to be able to use Studio when the connection isn’t stable enough to access those services. I am not sure how Studio can be “robust and performant in those scenarios” (in relation to this thread) when you need a constant internet connection.

That response avoids / dances around directly addressing the core issues of offline compatibility, subsequently any features that would fall under that umbrella and says no.

Genuinely confused why it would be worth even bringing those things to light. Especially, given that answer.

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It’s very possible the pin-pointed problem statements would get rejected too, but it gives a different / more focused lens on the problem that could lead to them exploring different solutions.

For example, maybe Studio as a whole cannot be an offline product, but if we had a feature request like “Cannot consistently run play solo on patchy connections”, it might be possible for them to do better caching/mocking of network requests such that if Studio already has things cached, maybe it can just work.

I am not pained by these kind of particular problems myself atm so I’m not the best to describe them, above is just a specific example.


My main concern with the reply right above is I just wanted to connect the latest answer from the Roblox team with this feature request since I happened to see it fly by.

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This is great and better for students. Why? You can continue your projects at school ( mostly when you have free time ), and assuming the school doesn’t have free Wi-Fi, then you can just use Roblox Studio Offline.

Here are my theories or expectations if Roblox Studio can be used offline:

  • Roblox Studio will check if you have an internet connection and if you don’t then it will ask if you want to use Roblox Studio offline
  • roblox studio will download the template files
  • you will need more storage

It is possible to use Roblox Studio offline but you need to use the internet to open Roblox Studio or the project file, and then you can use it offline.

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When I’m offline for periods (often due to work), I can spend free time doing programming projects, be they standalone VBA projects or ones that require a virtual server; it’s very productive to do so.

But not with Roblox Studio! Even momentary internet losses lead to Studio kicking me out, and refusing to load until I’m reconnected. All it does, when I’m connected, is download a load of assets and the like, which it already downloaded countless times before. It’s a symptom of methodology that my instinct tells me is using bandwidth in a rather inefficient and unintelligent manner.

I’m posting this today because I was offline for ten minutes just now, and couldn’t do anything.

If loading from an autosave is a sure and non-lossy manner to continue, then, that’s great. But can we have it as an inbuilt feature, so it feels like it’s the right thing to do?

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I have to open a Baseplate in Studio hours in advance and put my laptop to sleep just to prototype basic things that don’t require any online features on flights and road trips. I’ve done this for Hoarcekat UI prototypes, testing lua snippets, and writing terrain generation. These scarce uninterrupted blocks are actually some of the best times for me to do this kind of focused work, but it usually doesn’t work because of the Studio launch screen.

I don’t see why Studio requires an internet connection to get into the state where you can edit a local file, but doesn’t require an internet connection once the file is open.

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Bump, still relevant.

And I have come to the conclusion that people who oppose this essential idea:

  1. They don’t understand that there used to be a time where you COULD use studio offline,
  2. They never used studio while offline before,
  3. They never would use it offline and don’t see the importance of others that would/do/did
  4. The never leave their house and take their laptop with them on flights, road trips, and etc. and want to develop in studio,
  5. They don’t understand that we who are for it understand that we can’t have access to all the features (including publishing- for which you can save to a local file and re-open when internet access is available/when roblox is back up and running from a crash) but we still use all the offline available features for other things in the meantime (duh).

Especially for building projects that involve the simplest of parts (not everything has to contain a MeshPart, and even so they can already be loaded anyways if you open initially with internet connection but lose it) It is VERY convenient to be able to build offline. Anytime, anywhere.

Stay vigilant.

fun fact:

You used to be able to do this + use studio signed out prior to 2018
don’t believe me? download FIB phase 1 beta 1 from 2017

This needs to come back, i don’t care if the start page “improvements” need to be logged in to use

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Was the behaviour changed during FiB? I downloaded one of the builds, but it wouldn’t let me do anything unless I logged in.

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It was changed for all builds in 2018

Download the first build or any prior to 2018

I almost got a 2017 build connecting to modern assets servers but its sadly broken since I’m dumb

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It’s been 6 years since this post and Roblox is clinging more and more to cloud processes, and for better or for worse this is the route they have chosen to take. Despite how convenient it would be to have an offline version of Studio, even with some hesitations on my side, that vision seems to get more and more far fetched as time passes by, with no foreseeable intent from Roblox to give you absolute control over your creations.

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I remember, and I completely agree.

I’d love for this to be added, but if not I would atleast like to see creating a baseplate be fully offline. As its very silly that one needs to fetch a baseplate from the cloud.

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fun fact: at least before 2018 the baseplate was hardcoded
Like if you made a new place from ~2014-2017 offline it was a baseplate

PLEASE. This would be so useful!!! The login requirement is stupid for local files. Just let us not log in on those and then we can’t access any other part of studio unless we log in. And then offline support. I’d be ok with downloading a file and even downloading some things that studio depends on that’s online.

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