People have been advocating for this for quite some time now, but I think Roblox has become stubborn enough about their decision that at this point it’s beyond them. Despite this, I wanted to post on this thread nonetheless to voice my support for offline studio behavior. There’s no reason why just simply not loading assets should prevent devs from actually working on their games. That’s like holding up a flight because the paint chipped on the livery. I’ve got midterms this week but it’s also Halloween weekend and my game’s Halloween update still isn’t finished. I purchased a Hearse 3D model asset to use in my game as a limited time obtainable item and I can’t even work on the event in the one day I have off before midterms start up because Roblox Studio doesn’t work offline anymore and Roblox has been down.
Even if Roblox wasn’t down though, I think something Roblox has overlooked in this decision is:
internet doesn’t exist everywhere
if someone lives in non densely-populated areas, they cannot develop on Roblox. That is a fact. Especially with Roblox expanding to China, they will feel the effects of this very severely as most places in China that are not along the coast typically do not have very good internet - not to mention, they are going through a bit of a power crisis even for people who are on the grid right now. That’s not to say it’s anybody’s fault - nobody can control whether or not their farmhouse in the middle of nowhere has internet or not without spending loads of money - but if you can drive 15 minutes to an internet cafe to publish, that’s one thing. Driving 15 minutes to an internet cafe every time you want to work on the game? That’s just too much and will drive devs away from the platform very quickly.
This is something Roblox should act on very quickly imo.