This feature request / proposed solution can be closed out, creator leadership confirmed they will not work on this:
It’s probably better to make posts about specific problems rather than the proposed solution “studio must work off-line”. You could make separate posts about specific problems you are having while not connected to the internet so they can address those piecemeal.
Isn’t the main issue based on the premise that studio isn’t offline compatible? If it is, wouldn’t all offline requests be under the umbrella of that response?
Even the premise of working with patchy connections seems a bit confusing. If I have a period of stable connections and patchy connections in lets say an hour, studio would only ever function, within that hour, when the connection is stable and can connect to all the things studio is using / depend on. When I have a patchy connection, the issue is almost always not being able to connect to Roblox’s services. I feel like its one of the main drives / purposes of this feature request; to be able to use Studio when the connection isn’t stable enough to access those services. I am not sure how Studio can be “robust and performant in those scenarios” (in relation to this thread) when you need a constant internet connection.
That response avoids / dances around directly addressing the core issues of offline compatibility, subsequently any features that would fall under that umbrella and says no.
Genuinely confused why it would be worth even bringing those things to light. Especially, given that answer.
It’s very possible the pin-pointed problem statements would get rejected too, but it gives a different / more focused lens on the problem that could lead to them exploring different solutions.
For example, maybe Studio as a whole cannot be an offline product, but if we had a feature request like “Cannot consistently run play solo on patchy connections”, it might be possible for them to do better caching/mocking of network requests such that if Studio already has things cached, maybe it can just work.
I am not pained by these kind of particular problems myself atm so I’m not the best to describe them, above is just a specific example.
My main concern with the reply right above is I just wanted to connect the latest answer from the Roblox team with this feature request since I happened to see it fly by.
This is great and better for students. Why? You can continue your projects at school ( mostly when you have free time ), and assuming the school doesn’t have free Wi-Fi, then you can just use Roblox Studio Offline.
Here are my theories or expectations if Roblox Studio can be used offline:
Roblox Studio will check if you have an internet connection and if you don’t then it will ask if you want to use Roblox Studio offline
roblox studio will download the template files
you will need more storage
It is possible to use Roblox Studio offline but you need to use the internet to open Roblox Studio or the project file, and then you can use it offline.
When I’m offline for periods (often due to work), I can spend free time doing programming projects, be they standalone VBA projects or ones that require a virtual server; it’s very productive to do so.
But not with Roblox Studio! Even momentary internet losses lead to Studio kicking me out, and refusing to load until I’m reconnected. All it does, when I’m connected, is download a load of assets and the like, which it already downloaded countless times before. It’s a symptom of methodology that my instinct tells me is using bandwidth in a rather inefficient and unintelligent manner.
I’m posting this today because I was offline for ten minutes just now, and couldn’t do anything.
If loading from an autosave is a sure and non-lossy manner to continue, then, that’s great. But can we have it as an inbuilt feature, so it feels like it’s the right thing to do?