I want to make a grap system exactly like in the picture
I am having a bit of trouble making something similiar to it here is a script i made (the script isnt complete by the way)
local Character = script.Parent
local RightArm = Character["Right Arm"]
local LeftArm = Character["Left Arm"]
while task.wait() do
RightArm.CanCollide = false
RightArm.Size = Vector3.new(RightArm.Size.X,RightArm.Size.Y,(-RightArm.CFrame.UpVector-Handle.Position).Magnitude)
end
the rightarm glitches out and it looks very weird
i tried looking for anything that helps in youtube and devforum but all was about different things
i want to know how its made not a script of it