Item Not Showing Up Simulator Shop

Ok, so I’m using a shop script for a simulator game I am making that is partially code I found online, some I wrote myself. However, only some of the tools are showing up. Below is a video that should explain what’s happening. I’m not sure what the problem is, because only some of the items show up, even though they are all basically the same besides their meshes.
robloxapp-20230324-1709001.wmv (1.2 MB)
Below is the script:

script.Parent.Enabled = false


local plr = game.Players.LocalPlayer

local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")

local camera = workspace.CurrentCamera


local buyableItems = game.ReplicatedStorage:WaitForChild("BuyableItems"):GetChildren()

table.sort(buyableItems, function(a, b)
	return (a.Price.Value < b.Price.Value)
end)


local standTemplate = game.ReplicatedStorage:WaitForChild("StandTemplate")

local itemBoughtRE = game.ReplicatedStorage:WaitForChild("OnItemBought")


local isInShop = false


local tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0.5, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)


humanoid.Touched:Connect(function(touchedPart)
	
	if touchedPart == workspace.Map.Shop.ShopPad then
		
		if isInShop then return end
		isInShop = true
		
		script.Parent.Enabled = true
		
		
		char.HumanoidRootPart.Anchored = true
		
		
		local currentStand = 1

		local function updateBuyBtn()

			local weapon = buyableItems[currentStand]
			local price = weapon.Price.Value
			local name = weapon.Name
			
			if not plr.Backpack:FindFirstChild(weapon.Name) and not char:FindFirstChild(weapon.Name) then
				
				script.Parent.BuyButton.BuyText.Text = "Buy " .. name .. " for " .. price
				script.Parent.BuyButton.ImageColor3 = Color3.fromRGB(0, 200, 107)
				
			else
				
				script.Parent.BuyButton.BuyText.Text = "Already Owned!"
				script.Parent.BuyButton.ImageColor3 = Color3.fromRGB(122, 121, 130)
			end
		end
		
		plr.Backpack.ChildAdded:Connect(updateBuyBtn)
		
		
		local stands = {}
		
		for i, buyableItem in pairs(buyableItems) do
			
			local stand = standTemplate:Clone()
			
			stand.Stand.CFrame = stand.Stand.CFrame + Vector3.new(i * 5, 0, 0)
			stand.CameraPart.CFrame = stand.CameraPart.CFrame + Vector3.new(i*5, 0, 0)
			
			stand.Parent = workspace
			
			table.insert(stands, stand)
			
			
			local itemClone = buyableItem:Clone()
			itemClone.Handle.CFrame = stand.Stand.CFrame + Vector3.new(0, 3, 0)
			
			itemClone.Handle.CanCollide = false
			itemClone.Parent = stand
			
			
			local bav = Instance.new("BodyAngularVelocity")
			bav.Parent = itemClone.Handle
			bav.AngularVelocity = Vector3.new(0, 1, 0)
			
			local bp = Instance.new("BodyPosition")
			bp.Parent = itemClone.Handle
			bp.Position = itemClone.Handle.Position
		end
		
		local originalCamCFrame = camera.CFrame
		camera.CameraType = Enum.CameraType.Scriptable
		
		tweenService:Create(camera, tweenInfo, {CFrame = stands[1].CameraPart.CFrame}):Play()
		
		
		updateBuyBtn()
		
		
		script.Parent.LeftArrowButton.MouseButton1Click:Connect(function()
			
			local newStand = currentStand - 1
			
			if newStand > 0 then
				
				currentStand = newStand
				
				updateBuyBtn()
				
				tweenService:Create(camera, tweenInfo, {CFrame = stands[newStand].CameraPart.CFrame}):Play()
			end
		end)
		
		script.Parent.RightArrowButton.MouseButton1Click:Connect(function()
			
			local newStand = currentStand + 1

			if newStand <= #buyableItems then

				currentStand = newStand
				
				updateBuyBtn()

				tweenService:Create(camera, tweenInfo, {CFrame = stands[newStand].CameraPart.CFrame}):Play()
			end
		end)
		
		
		script.Parent.ExitButton.MouseButton1Click:Connect(function()
			
			tweenService:Create(camera, tweenInfo, {CFrame = originalCamCFrame}):Play()
			
			wait(0.5)
			
			camera.CameraType = Enum.CameraType.Custom
			char.HumanoidRootPart.Anchored = false
			script.Parent.Enabled = false
			
			
			for i, stand in pairs(stands) do
				stand:Destroy()
			end
			
			
			wait(1)
			isInShop = false
		end)
		
		
		script.Parent.BuyButton.MouseButton1Click:Connect(function()

			local itemBuying = buyableItems[currentStand]
			itemBoughtRE:FireServer(itemBuying)
		end)
	end
end)

Any help is greatly appreciated :slight_smile: