When I drop a tool, they will be dropped on top of canCollide false objects, usually on the roof of a house (with transparent blocks inside). How do I fix this?
CanCollide the object to true…?
If you can not do that then I would look into Collision Filtering/Groups.
What I meant is: The dropped tool spawns on top of the non-cancollide object, and I don’t want that. I want it to ignore that part.
if you mean your tool spawns on top of your house because your house is a model or something like that, then you might have to tell where the tool will spawn in the game
-- if backspace pressed then
Game.Player.Backpack.Tool.Parent = game.Workspace
Tool.CFrame = Player.CFrame * CFrame.new(5, 0, 0)
this should give you an idea what to do
So you mean if you are inside the house the tool spawns on top of the house and then drops through the CanCollide false roof?
@Rabbit_Lord’s suggestion should help. Normally Roblox stacks items dropped in the same place (like a player spawn point, players will stack on top of each other) so if you place the part in front of the player using CFrame.new(5,0,0) from the Player’s center it should work.
If 5,0,0 is too much (items drop on the other side of a wall if you stand next to it) then decrease the first number.