I disagree. This complicates the UX far too much and is not needed. Furthermore, this would require drawing more UI, which increases memory and GPU usage.
This is not an issue if you get the new Mac Pro with 128 gigabytes of Unified Memory and the new M3 processing chip…
I’m sorry, but you are highly misinformed. With the new Mac Pro having been released in July, it uses the M2 family of chips.
then why not have simple slider as default and if user wants to they can have advanced graphics settings toggled on.
also what does drawing more UI have to do with the point of this suggestion??? legit the worst argument i’ve ever heard in my life.
all these extra settings can be hidden behind “advanced options”, every game or platform that’s not Roblox has this including fortnite
I doubt many of those options would even be added, so that is not a problem.
We need these custom graphic options, so we devs don’t need to code in a custom graphic menu every time. With this piece we are whole.
What kind of take is this?
Nearly every game outside of Roblox, whether oriented for young audiences or not, has a plethora of options to tailor your gameplay. Whether they are extensive (e.g. an advanced option) or simple, graphics are especially given more options than a single obscure slider.
The entire purpose of settings menus is to improve UX, from accessibility to retaining good fidelity while removing options that are less important so they aren’t as impactful for your device. A single slider is not good UX for players or developers, and especially not one that we have to make blind guesses about - even moreso when the client picks the Automatic setting.
Also, yes, drawing more UI would take more memory, but Roblox’s Gui engine is superb in performance especially at rendering static UIs due to caching. Roblox also uses React to make their new CoreGui content, meaning they can pick and choose their battles as to what gets rendered.
This is such a blatant non-concern. There is no world where anyone should feel that a few more UI elements on the screen is antithetical to proper graphics control. The new accessibility menu that was released gives clients the ability to configure their choices and leaves it to developers on how to implement - that SHOWS Roblox is capable. A single slider handling the entirety of client graphics is a mind bogglingly bad future for options.
I think it’s because he can’t afford a good enough computer to run graphics higher than Level 1
If this were true, then why are Triple A games still using advanced graphics options? You’re kind of shooting yourself in the foot because you have no idea what UX even is and these are real studios that generate millions from their games.
Their games have a selector to allow the player to choose between:
Low, Medium, High, Extreme / Ultra
- or - Custom
Custom may include Render Distance, FidelityFX, MSAA, SSAO, Shadow Quality, etc. I don’t believe this overcomplicates UX.
You also say “this would require drawing more UI”, that’s not how UI works, UI is easy to do and I can pull off the same Roblox mediocre style in 2 minutes.
“which increases memory and GPU usage”, I don’t believe you know how computers work and how little of an impact this will have? If anything it will relieve stress from your hardware since you can disable settings you do NOT need such as Anti-Aliasing or Ambient Occlusion that can cause more lag.
for me, i just wish ATLEAST we could have a simple render distance and render quality slider, hell, the rest would be awesome to have, but the most we need are just those render distance and render quality sliders
He’s an Apple user. He likes simplicity.
But nobody could argue about a dropdown menu that allows you to view more or less options with the click of a button. Click “custom” and get more options. As simple as the UX can get while still being efficient to power users.
Ugh, yes please! I’m tired of having to adjust my graphics to low in laggy CQC maps and to high in open, large maps.
How do I get the extra options like in this video??
Having to play at 30 fps just to have the render distance high enough to see enemies in the distance in shooter games for lower end devices is pretty bad.
You could have the render distance without all the lighting effects and have better fps.
THIS IS VERY IMPORTANT!
I sincerely hope to add these functions, and generally expand the graphics. I really hope to add various anisotropic filtering and smoothing technologies
I’m sorry, but you are being highly illogical.
Negative. I can tell you are not using Apple’s Unified Memory.
It is a concern for me. It complicates things far too much and is not needed.
Roblox is a triple A game. Brookhaven’s graphics on High are amazing and this does not need a change.
Absolutely. If Roblox is aiming towards an older demographic, then we need proper experience controls.
We absolutely need these advanced settings.
We also need more access to specific graphics features tbh.
Light range is still severely limited.
Reflections and cube maps are automatically baked and Roblox automatically tries to estimate or guess when we’ll need them.
Textures are still restricted to a linear filter, so pixel art requires you to double the resolution of your images at least, increasing memory usage.
We still cannot use screenspace reflections or use the water shader for non-terrain baseparts and objects.
Grass is also still restricted to the terrain.
Glass still causes transparent objects, particles, etc to disappear behind it.
I could make a whole list but having more control over these features would help out a ton.