local statss = player:FindFirstChild("leaderstats")
local spree2 = statss.Spree.Value
local spree = statss.Spree
local clonedgui = clone
clonedgui.Parent = Character.Head
clonedgui.SpreeTag.TextTransparency = 1
if spree.Value >= 3 or spree.Value == 3 then
clonedgui.SpreeTag.Text = "☠️Spree|".. spree.Value
clonedgui.SpreeTag.TextColor3 = Color3.fromRGB(231,206,12)
clonedgui.SpreeTag.TextTransparency = 0
end
end)
end)
code works right. i’m running into an issue now where if player gets spree of 3 it won’t make transparency 0? so the gui will show up once player gets the 3 spree.
First of all I just wanted to say the formatting of the code is bad, not sure why you got so many spaced.
Secondly you can’t just state “clone” and expect it to clone something. You would need to find where the UI is stored (find the UI) and then do :Clone(). Thats how cloneing works cuz it needs to know what to clone first.
Third you can’t have a number inside the variable name as stated inside the article (Variables (roblox.com)
Fouth not a major issue but you spelt stats incorrectly (it is with one s not two). Could just confuse someone looking at the code.
local check = game.ServerStorage:WaitForChild(“BillboardGui”):Clone()
game:GetService(“Players”).PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(Character)
local statss = player:FindFirstChild("leaderstats")
local spree2 = statss.Spree.Value
local spree = statss.Spree
local clonedgui = game.ServerStorage:FindFirstChild(“BillboardGui”):Clone()
clonedgui.Parent = Character.Head
clonedgui.SpreeTag.TextTransparency = 1
local function checkSpree()
if spree.Value >= 3 or spree.Value == 3 then
clonedgui.SpreeTag.Text = "☠️Spree|".. spree.Value
clonedgui.SpreeTag.TextColor3 = Color3.fromRGB(231,206,12)
clonedgui.SpreeTag.TextTransparency = 0
end
end
checkSpree()
spree.Changed:Connect(function()
checkSpree()
end)
end)
end)
clone statement was added idk why its not showing you two but i already added the find ui and :clone() but got the solution anyway thx to someone.
and code was messy cause i was messing around with certain functions and ways to make it work how i want it so i was gonna finish it/make it clear/clean after i was done.