Its not possible to detect when Activate is called on a plugin

As a Roblox developer, it is currently too hard to create code that reacts to a Plugin being activated.

This is because the Plugin object doesn’t have an event that signals when Plugin:Activate is called, this forces me to have a method inside to do the action handling for me which is not a great idea because I want all activation cases to be handled, including direct calls to Plugin:Activate

If Roblox is able to address this issue, it would improve my development experience because I would be able to write code that reacts to Plugin activation indirectly.

ps: deactivation exists, why not activation?

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Does it though