As a Roblox developer, it is currently too hard to create code that reacts to a Plugin being activated.
This is because the Plugin object doesn’t have an event that signals when Plugin:Activate
is called, this forces me to have a method inside to do the action handling for me which is not a great idea because I want all activation cases to be handled, including direct calls to Plugin:Activate
If Roblox is able to address this issue, it would improve my development experience because I would be able to write code that reacts to Plugin activation indirectly.
ps: deactivation exists, why not activation?