I've made a sword attack!

I’ve spent a lot of time making this and I would greatly appreciate your opinions and tips!

This attack mostly uses raycasting. Hence why it can swurve through and above all obstacles to reach its target

Here are 3 videos:

Obstacle PathFinding:

One Enemy:

Multiple Enemies:

Final Product:

14 Likes

I am nothing but amazed. The cut scenes are very clean and when the screen turned black and white was just smooth. Bravo, never seen anything like this. Great scene, nothing to criticize. 10/10 :heart:

Edit.

I just checked the multiple enemies scene and I have to admit this just got better. You got talent!

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Thank you! This motivates me I will continue to improve on what I do

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Wow very impressive. Though, I doubt it will be useful in a multiplayer with fast paced gameplay.

I love the effects and overall design, camera movement and execution.i

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Can’t wait to see you at the top one day. I believe in you.

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How just how do you make that. I honestley started trying to make a sword swing in roblox studio and it was so tedious and in the end when the sword swung it would glitch out and the parts of the sword werent even connected. Got any tips for a noob animator?

2 Likes

It’s fantastic bro, how did you do those animations ?!

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Ima explain this the simpliest I can, if u want to position a sword u must use cframe and if u want to weld it to the players hand u must use WeldConstraint and the sword should have Anchored to false, CanCollide to false and Massless to true. If youre using a tool then grip would be better, I’ve never used tools so I have no idea how to do tool grip. When it comes to effects I tend to not use particle emitters for how unreliable they are. So i make my own effects using billboard gui and scripts. Which is extra work but it is worth it, since its not affected by graphics level. Heres a sample:

I do not like using trails for slashing effects since thats unreliable too because of players walkspeed and jumpower. So I use beams but instead of several segments in one beam its several beams with each having one segment. Also my swords are always modelled and not made in studio using parts, if yours are theres a good chance youll need to use union operations and welding.

Oh alright cool thanks!

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Just a lot of patience and brainstorming