Hiya!
So I’ve been building for a few years now, but not a scripter. The games I build mostly consist of large size towns, requiring many detailed buildings and locations.
One of the absolute biggest problems I’ve had with building games is - lag.
I can’t include the detail I want, I have to shrink the map, I have to limit how many bricks I use for every thing, I’m cutting a lot of corners, missing a lot of detail. Scripting is not my strongsuit at all so I want to make the maps really cool and detailed for players.
Quite a few months back I noticed a RP game I was playing, after a big building update, was lagging to an almost unplayable point. Sort of thought 'That’s a shame" and moved on. The next week, their title had a 'LAG FIXED - rp…". I rejoined, and with no removal of any buildings, features, the same detail kept, there was now next to no lag. I was just baffled that this was possible. What’s more, they’ve still been able to add more and more detail-heavy features. They also include complex meshes with transparency for trees
I’ve seen posts here before talking about how scripters can reduce lag. I don’t even know where to start. I’ve followed as many building tips as I can, (cancollide, shadows, transparency, vertexes, unioning,stringloading, etc.) but I am still very limited. Anything related to client side/server side, scripting, I don’t know what to do.
Is there such a way to script lag out sort of? If so, how, who do I hire, what do I do?
Thanks, any replies much appreciated.