[J STUDIOS] (THE MIMIC AI REMAKE) J_AIv10 RELEASED (NEW UPDATED VERSION)

How can you add real time, Dynamic Waypoints? like lets say I drop a chest during the game, players know where the chest is dropped so I want the AI to go there also…

then to what is the syntax to remove the chest from the AI table so if the chest is opened, it will not go there any more?

Interesting. The Dynamic Waypoints feature is handled by the main AI script. The script adds a Dynamic Waypoint whenever an action is made.

The current actions are;

AI Heard a player
AI Saw a player
AI Killed a player
AI Stopped chasing a player

The dynamic waypoint adder function is

function Components.GenerateDynamicPoint(position : Vector3)

This function also automatically optimizes dynamic waypoints by merging them into one waypoint to prevent clumps

Now if you want to add a Dynamic Waypoint when a chest is opened, there is another feature my AI has, which is Custom Mechanisms which enables you to add custom mechanics to the main AI

for example you want to detect whenever a chest is opened:

-- This is an example of a custom mechanism script structure (similar to AIENGINE by
-- Sythivo, make sure to research about that!
-- We will run the mechanism on start

-- ai.MechanismsSource script:

local MechanismHandler = require(script.Parent.Parent.Components["ai.MechanismHandler"])

MechanismHandler.runOnStartUp("ChestDetector")

-- ChestDetector mechanism script:

local Components = require(script.Parent.Parent.Components["ai.Components"]

return function()
    chest.Opened:Connect(function()
      Components.GenerateDynamicWaypoint(chest.Position)
    end)
end

Now this is just a sample script

The generate dynamic waypoint function automatically removes dynamic waypoints in a configurable matter of seconds

DYNAMICWAYPOINTS = {

		enabled = true,
		lifeTime = 45,
		listenTo = {

			heardPlayer = true,
			sawPlayer = true,
			killedPlayer = true,
			stopChased = true,

		},
		optimiation = { --ignore the misspelling

			distance = 60,
			startingNumber = 5,

		}

	},
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Bug fixes
As of v9.0.4
  • AI Stuttering when the AI is near the player (when chasing)

As of v9.1.4

  • Animations are now front-end
  • Animations are now easily configurable
  • Client sounds are now easily configurable

Is version 10 out and 11 coming?

Also I have been on your social server for awhile, but still cannot get the plugin.

Also please join their social group, they only need 2 more people to join and then we do not have to level up to get the AI it said… that would be nice!

thanks

1 Like

Sadly, the plugin gets removed by Roblox (IDK why by any means) so it’s inaccessible. However, I made the plugin source code public so you can manually download the plugin yourself. And as for v10(o), it is already out (accessible through the dc server), v11o however is still being perfected.