Jespone's guide to animations

Really cool!

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Detailed and well formatted tutorial, Fire! As someone who does like to animate, I will definitely refer to this when creating an animation.

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Amazing tutorial. I do wish you had used a different website for the videos- I had to close ads to watch all of the ones you posted (even on the devforum website!)

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Now this is what I was waiting for. Fire’s a really awesome animator and it completely helps that he’s sharing tips with the community. I myself began animating some time before 2018 ended, so I’ve been searching around for comprehensive looks at animation. This is exactly what I’ve sought.

High quality, lengthy, in depth, comes from someone with experience. Bookmarked, thank you so much for sharing this.

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Great work Fire, this is an excellent tutorial! Bookmarked!

Edit: Omg… I’m guilty of twinning. In every single animation I’ve ever done. It just looks so tidy XD Thank you, I’m going to go rethink my animating process now… lol

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:ok_hand::eye::lips::eye:

although twinning is not too big of an issue if you know how to hide it with your posing, especially if you need things timed precisely.

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You’ve done the excellent work! Is very useful tips, thanks.

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This is utterly amazing! Bookmarked and handy, I’m ready to use this for anything animation related. Kudos to your detailed and informative walk-through of the world of animation!

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Very detailed and useful, thanks!

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Amazing tutorial, appreciate it!

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Detailed and very helpful tutorial for animations. Thanks! This will surely come in handy.

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Thank you so much for this tutorial. I managed to find some errors in my previously made animations and they’ll look 100 times better now. If possible, could you also make one on how to correctly rig models to an NPC?

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If you mean to rig a sword/tool to a rig, I can do one. Otherwise if you mean custom rigs like animals I’m still working on that rigs so I couldn’t really tell you.

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Wow, great job on this guide. I walked into this post knowing very little on animation and now I feel like I can make something! Really really good job, thanks

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Character Creator by @DaMrNelson has worked well for me in the past for custom rigs. It can be a bit finicky though so make sure you both make backups before you start and try to leave parts/unions ungrouped.

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Thanks for the tutorial or guide on animations and it look like great animation work too

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Thanks Jespone! Explaining splines and how they affect ins and outs is always tough, but I think your videos did a great job explaining the differences.

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Very well made and informative guide.

You should add how to make Custom Rigs


How do I make the Animation not bounce back to it’s start?

https://gyazo.com/c482e35e55734e424d7b0234dceb1c18

Let’s say I’m making a dashing Animation

Examples;


Are you for hire?

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You have it looping, to disable loop click again in this icon at the top left. image
I’m not for hire at this moment. :sweat_smile:

To do a dash like that you have to do it through maths, not animations. You still can add an animation to do the effect of dashing but to move it like that you have to do it scripting.

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I meant bouncing back like this

https://gyazo.com/8ecb6a7995acf9dd8145a4196589a8d1

https://gyazo.com/2b8e54a031c5f917dabc8185002a48db

Has no other scripts in it but this

script.Parent:LoadAnimation(script.Animation):Play()

I am going to assume that it’s because the HumanoidRootPart doesn’t move it stays where it starts, so if I want to the Character stay where the Animation ends I’ll have to use a script to move the HumanoidRootPart?


I see so the animation is just for visuals.

That is too bad, I need an Animator.

2 Likes