I know this but there were no instructions on this matter the average joe who doesn’t know how to code won’t be able to deal with this situation
I had an old tutorial on how to fix this problem, but I must’ve forgot to add it in this new page. I will fix that thank you
You kind of already did when you replied to @Katrist you said “I am working on a video with all the new features of JGSv0.3.2b!” which let me know that you are working on this. I just said this incase you might have needed help(please don’t take this the wrong way, I don’t mean to humble you(also reloading on click and being able to edit the ammo reserves wasn’t the request list so if you want, you know ))
Two questions:
- is that a viewModel
- why do your hand fly into the air at the end
- Yes
- I’m still coding them
REQUEST:
note, the same rule with the * applies to this request as well
Range, you already know what range is *
I was coding the “Long-Lasting Bullets” idea I had and…
it isn’t supposed to look like that
also don’t mind the reload glitch at the end, I fixed it
I see potential in this. 1 thing you should do is maybe start a discord for this! It would be a good starting point if you want to keep this running for a long time
That is a great idea! I will add this to my TODO list!
Tightness and Amount got remove from to-do list
might have to do it myself
BUG REPORT:
Bug found with viewmodel where it activate when you aren’t fully zoomed in
Hi there! I will fix that. I thought it would go unoticed because I assumed people would make their games in first person when using JGSv0.3.2.5b <>. Thanks for the feedback!
I found another glitch with the ViewModel
still working on it. Im pretty garbage at viewmodels, so these darn things wont be completely fixed until JGS is finally out of beta (JGSv1.0.0).
can you show a video of it in use?
Sure. I am working on a video with all the features of JGSv0.3.2.5b
update when? (Geometry Dash moment)
This looks very promising. Will defo check it out.
these are not viewmodels. viemodels are characters with just arms that follow the camera. you make the characters arms of the player move to the camera.
If it is just arm, what do the other players see, only arms ?