Jittery camera movement with humanoid offset

I’m trying to force shiftlock on players and have got the camera movement done but I am struggling to offset the camera correctly. Obviously when your using shift lock there is a bit of a camera offset, I have tried adding this using one simple line of code:

Humanoid.CameraOffset = Vector3.new(2,Humanoid.CameraOffset.Y,Humanoid.CameraOffset.Z)

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