Title says all. How can I fix this jittering??
game:GetService("ReplicatedStorage").Stand.OnServerEvent:Connect(function(player,standname)
local chr = player.Character
chr.Archivable = true
local human = chr["Humanoid"]
local head = chr["Head"]
local rarm = chr["Right Arm"]
local stand = game:GetService("ServerStorage").Stands[standname]
local hrp = chr["HumanoidRootPart"]
local copystand = stand:Clone()
copystand.Parent = chr
local Storso = copystand["Stand Torso"]
local BP = Instance.new("BodyPosition", copystand.StandHumanoidRootPart)
BP.maxForce = Vector3.new(math.huge,math.huge,math.huge)
BP.D = 155
local BG = Instance.new("BodyGyro", copystand.StandHumanoidRootPart)
BG.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
BG.D = 155
local horp = copystand["StandHumanoidRootPart"]
while wait() do
BP.Position = player.character.HumanoidRootPart.Position + Vector3.new(0,0,0)
BG.CFrame = player.character.HumanoidRootPart.CFrame
end
end)