Jittery Humanoid Movement

I don’t even know where to put this. It’s not a bug, its just weird. Watch the video.

my dude is just gliding around and getting stuck on nothing. There are no invisible parts he just gets stuck and does circles.

I swear I didn’t intoxicate him.

conquerers 4 question mark?
tc3 is kinda outdated brokenbone

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Could you give a script please, if there is any?

This is a post that is on the devforums.

As others (@ScytheSlayin and @WARFARESH0T) have suggested, please give more insight on what problem you are experiencing.

Can the Humanoid collide with anything (is CanCollide true or false)?

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Its not the script, i’m using WalkToPoint. Humanoid does not have a collision property. I have to make the parts collide or it falls through the map.

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Which parts do you have collisions enabled for? Humanoids should only have the Head, Torso and HumanoidRootPart enabled with collisions. If that’s not the case, fix that first and see what happens.

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This happens quite a bit, if you rescale your character to be small it slides around like shown in the video, so I don’t believe the script is the issue.

Is there a fix? What can I do to prevent this?

This isn’t the best way of fixing it, but it worked for me a while back. Try adjusting the hipheight of the humanoid.

Nope. Now I can’t even select him. It’s not registering.

ah, maybe try configuring the physical properties of the part

local density = .3
local friction = .1
local elasticity = 1
local frictionWeight = 1
local elasticityWeight = 1

try increasing the density and/or friction first as that may be causing the sliding.

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It’s like getting stuck on something, but everything is frictionless?
Screenshot_132
You can see the highlight is clipped, but it’s no-collide so it shouldn’t matter.

huh, if it has no friction then it can’t move. I mean’t to increase the friction to reduce sliding.

I increased the friction and now it won’t move.

I’ll do some testing in Studio and get back to you in a few minutes

Alright, did some testing, should work now. Increase the density of all of the parts to about 15
https://gyazo.com/577966d3df282624a893d4feb11f87c4

Edit: have friction at 0.3

It is not a person. It is a unit like in the conquerors. It goes so much faster but still gets stuck. I’ll send you the project file.

AHA! I’ve finally got it working! :crazy_face:

In order to get rid of this bug I had to increase the density of everything to remove the sliding :weight_lifting_man:, the thing that had me stuck was how the Rootpart has to be heavier than the rest of the parts because of the increased amount of parts AND I had to lower the friction SUBSTANTIALLY to compensate for it’s walkspeed and to remove the “getting stuck randomly” bug! :bug: The final thing I had to do was to increase the hipheight so it’s the same as the Y position of the rootpart to remove that weird tilt.

(If you wanted to do this with a different size model or different proportions some tinkering may be required)

It’s current state of functionality in the form of a gif :nut_and_bolt:
https://gyazo.com/556c691aeb08f754b3ebf1d077556e74

PS: I sent you the game file.

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