Jittery text on billboardgui and surfacegui

Sometimes text rendered on billboardgui and surfacegui are shaking like crazy like in the following video. Has anyone encountered this, and do you have any ideas on how to fix it?
So far I only encountered it on phones: iphone 6S and iphone 13
add: never happens in studio, only happens in servers with reasonable amount of players. Could it be too having too much to render on small screens?

Try to make the size a little bit bigger

Try to change ZIndex to a value higher than the background, this may also be an error.

Good idea, thought it looks like it’s also happening on SurfaceGuis with transparent backgrounds.


I’m not sure, but in the video it looks like portions of the text disappear, not just all of the text. This looks a lot like a bug to me. Similar things have happened with Parts when low end devices run out of capacity. Did you notice any difference between the 6S and the 13? I’d specifically test if the game was less affected on the 13 than the 6S.

I’d also test if this happens in studio while testing device screens. It might have something to do with resolution … though I doubt it. If it did, I doubt it would happen for both BillboardGuis and SurfaceGuis.

Try to make the size a little bit bigger

I don’t think that works, as you can see the red banner that is far away that is reasonably big, but look small because it is far away is also jittering

Try to change ZIndex to a value higher than the background, this may also be an error.

On most of these text with jittering problems, there are no other background elements, the only gui element in the billboardgui & surfacegui is the text itself.

I’d also test if this happens in studio while testing device screens. It might have something to do with resolution … though I doubt it. If it did, I doubt it would happen for both BillboardGuis and SurfaceGuis.

It never happens in studio, though as I just added in the original post, it seem to only happen in populated servers. Could be a problem with having too much to render on small screens?

Maybe, more instances are more objects to draw, too many objects causes lag and errors like this.

yeah… looks like it is an issue with Roblox itself. I see this happening in other games such as Brookhaven, on both the game’s custom UI as well as Roblox’s native UI.