How does tze replicated the moves in jjs, what systems does he use?
The moves could be sent from the client to the server and then the server carries out the work. Or it could be sent from the client to all other clients which would help not lag the server as much.
There could also be more stuff like sending multiple events to reduce the latency from when a player does something during a move. However theres no way to know what they use unless they have posted it somewhere or respond to you.
Client Replication Basically, one of the skills has a signal called “Effects” (JJS uses Knit, but you can just use a regular RemoteEvent for this). It fires to the client for the VFX stuff—then the client handles replicating the VFX. (I’m not sure if you’re talking about VFX specifically, but I’ll just leave this here.)