JJS movement, how does it work?

How does tze replicated the moves in jjs, what systems does he use?

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The moves could be sent from the client to the server and then the server carries out the work. Or it could be sent from the client to all other clients which would help not lag the server as much.

There could also be more stuff like sending multiple events to reduce the latency from when a player does something during a move. However theres no way to know what they use unless they have posted it somewhere or respond to you.