Hey guys, im busy with my gun framework and i ran into some problems.
This is my reload animation in the editor
This is it in play mode
As you can see the right arm isnt moving as it should. I’ve narrowed down the problem to the joint.
I update it every :RenderStepped() to a certain offset.
here is the joint script:
local gunHandleJoint = Instance.new("Motor6D")
gunHandleJoint.Parent = Gun.Handler
gunHandleJoint.Part0 = vRight
gunHandleJoint.Part1 = Gun.Handler
gunHandleJoint.C0 = CFrame.new(0,-2,-0.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))`````
Any ideas guys?? Thanks :)