Like you said “i know they would be smooth when fired to all clients” you can also use the FireAllClients property on the remote event.
my hitbox is not going to work then thats what im talking about
Just played AUT, it looks like their using CFrame manip.
If you fire all clients and use a touched event on client. I think it’s going to work, lmk if I’m wrong.
its going to be exploitable thats why i dont want it
You can just use CFrame manipulation.
wdym by that how could i do this?
I think AUT does CFrame manipulation, but simple math:
CFrame * CFrame -- Basically CFrame + CFrame
And try to test lerping using the mathmatical formula:
StartPos + (EndPos - StartPos) * Percentage--(The number variable in a loop from 1 to 100)
so would i lerp humanoidrootpart of stand here or weld.C0?
I don’t know how weld.C0 would work in this case, but CFrame manip might work.
for now im gonna try with C0 and tell you how it seems for me
Oh, misunderstood what C0 documentation meant. I see what you mean now.
im just offsetting the weld cus if i wanted to manip humanoidrootpart then i would need to rewrite some things and i dont have time for it now
There are a few possible techniques to accomplish this.
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Use a physics engine. Physics engines are powerful tools that allow you to simulate the real-world behavior of objects in a virtual space. This means you can use them to create realistic movements and interactions between objects, such as stands moving around.
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Use the Roblox Animation Editor. The animation editor in Roblox Studio allows you to create custom animations for your game. You can use this to create custom animations for your stands, allowing you to move them around in an intuitive and realistic way.
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Use a combination of scripting and animation. This approach involves using scripts to control the movement of the stands, while using animations to control the visual look of the movement. This method gives you more control over the movement of your stands, but requires more work to set up.