Joke Concept Obsession (Tree Sanctum)

I was recently talking to my friends about random game ideas/concepts and I conjured up an idea I cant get out of my mind. :brain:

Its really simple but expandable, and I dont know if I want to do it and how I would approach it
Basically,

You start off by joining and planting a sapling, :farmer:
You’ll eventually leave and maybe come back the next day. :spiral_calendar:
Boom. The sapling has slightly changed. :evergreen_tree:
You come back the next day and again, its slightly changed. :currency_exchange:
Over the course of the actual growing of a tree (40-50 yrs) :older_man:
You would join and leave again and again to see your tree grow more and more :recycle:

This idea sounds small and simplistic (in which it is)
But it could be expanded on, such as adding a hangout section, or maybe even an arcade.

Thoughts and suggestions would be appreciated! :+1:

2 Likes

Hi,
That sounds like a very interesting idea, and certainly may be popular with Roblox Players, but it does lack interactivity. Perhaps the process of watering could speed things up- I can only imagine people AFKing it though like crazy… like an RNG games all over again.

Maybe making it so it only grows if they log on that day could be a way of encouraging engagement. And as you mentioned, acting as a hangout place would work well for speaking to people and maybe browsing other peoples trees.

Just ideas, just that simple concept without adding a lot could work too. Approaching it would require DataStore most likely with saving a growth value, which the game then makes the trees ‘growth stage’ equal to that value when the player rejoins the game.

Best of luck if you do decide to go forward with this project!

1 Like

Just to restate this game will have “gameplay” for around 45 years. This game is mostly and experiment and I dont want to take fully serious. Maybe some cosmetically additions to the tree and a hangout but nothing that would drastically change/speed up gameplay. Maybe watering it daily would speed it’s growth by 5% but I dont want people to spreedrun it or take it seriously.

TL;DR: Game is an experiment,
not taken seriously,
will have “gameplay” for ~40-50 years (even if very-miniscule),
gameplay should be the same most of the time, aka waiting.

:evergreen_tree:

1 Like

Sorry for responding late, I was taken care of business! :sunglasses:

1 Like

Now thinking about it, how would I truly go around making the tree model.

Realistically I would want to change the model everyday for a more immersive experience, but if I were to go with this approach I would have to model 14600-18250 tree models.
:shock:
Yea… No go.

What about a model change per 5 days?
2920-3650 models.
:shock:
Yea… Still a no go.

What about a model change per week?
2086-2608 models.
:angry:
Way better than per day and 5 days but still way too much modeling for such a small detail.

Any work arounds would be apprieciated :man_shrugging:

1 Like

you can make procedural tree growth like this

it starts with one growing branch part attached to a leaf part on the end, then recursively branches to more branch parts each with their own leaf part at different angles

1 Like

While I do like the idea of procedural generation I dont know how to exactly pull it off.
I’ve tried numerous times to create procedural generated trees, dungeons, etc. Never works how I want to.
And I dont think that this procedural generation is fitting what I’m going for. Idk though could just be me.
:tongue:

And I also it look more man made. This is a classic roblox styled game btw so not using meshes as the tree or anything :raised_hand: :gift:


bump cause i still want more opinions :money_mouth_face: