Juggership by InYo22 and xsixx

Current project of mine in devlopment is “Juggership” A juggernaut style game pitting players in planes vs a powerful warship.

Here are some links to a twitter videos of mine showing some testing of the game

Planes are pretty much done ships are built awaiting programming, but here is some spec sheets for each ship that will be in game.



Alpha should be here in about a week but you can try a preview of it at TheAmazeman’s group VVG.

What are the controls?

controls are listed in the description of the game, wasd for pitch and roll q and e for yaw, space to shoot main guns, and x to drop bombs or torpedoes.

Planes feel really slow and have no momentum. I feel like that ruins most of the dog fighting and energy fighting that could occur.

Also, the QEWASD flying controls feel bad. Like slow to respond and hard to point the plane where you want it.

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Also r and f is throttle, and the handling on the plane depends on which plane you have,

They still feel weird. Like the Zero(?) feels like it can barely turn at all regularly, and at max throttle it feels insane to fly it anywhere near the ocean at all. Or the fact the biplane can infinitely do loops without the threat of loosing airspeed or anything.

I’ve been waiting so long for some competition in the combat aviation genre. Excited to see how this turns out!

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Thanks Crazyman32 it mean’s alot. Six and I are still working out and refining plane controls and camera stuff here are some stat pics of some of the planes in game.

This looks awesome, got any in game screenshots/videos? :open_mouth:

:curry::coffee::coffee::peach::roller_coaster::pear::tomato::spaghetti::fork_and_knife:

Check my twitter, but here is a funny video I made ingame. x.com

Ailerons rotate in opposite directions, not the same direction.

Also I like how that ship is known on twitter but a mystery here.

Here is the mystery ship for those wondering what it was.

Lies, the blacked out pic is missing the forward turret silhouette