Jump Button Disappearing After Jumping

  1. What do you want to achieve? Keep it simple and clear!
    A fully functioning jump button on mobile, where the jump button does not disappear after pressing once.

  2. What is the issue? Include screenshots / videos if possible!
    After pressing the jump button once on mobile, the player is no ponger able to jump. I have checked and there are no scripts that interfere with the jump power or button at all and it works perfectly fine on PC.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Couldn’t find any solutions, the oldest post was 8 years old with no follow up.

Bump, really an irritating and major issue for me. Any help would be appreciated.

Do you have any scripts that may be interfering with jumping?

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I do not.

Char Limittttttttttttt

Sorry, Didn’t see that!

you might want to check if the Humanoid’s Jumppower is ever changed, and print if it is.
I wouldn’t expect this to be happening without a external script affecting it.

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Alright, thanks. I was thinking of this too but jumping works normally dor PC players so I don’t think it would specifically adjust the jump power for mobile players only if there were any scripts.

Will still create a script and see if the jumppower is changed

Try doing a global script search for:

:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)

I remember that i tried using that before and i got a problem like this.

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Update: It was a very hidden script that was actually something to do with my UI Animation module that was interfering with mobile inputs and buttons, has now been fixed. Thanks to everyone who helped!