Jump-fall animations bugged out

Hey! I just made some new R6 jump/fall animations to replace some old ones, but, for some reason, these new ones seem to bug out at the moment of switching between them (from jump to fall). There is no issue if I start falling without jumping, but it bugs out if I jump (and then, obviously, fall).

I already have done these kind of animations before, so I made sure jump animation ends exactly as fall animation begins + updated “jumpAnimDuration” variable in Animation local character script.

Video: https://gyazo.com/5e0e805626ce389327b59e6fde5fe8b7

Thanks for reading!

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