JumpHeight is not constant in my game. For example: I put 14k studs in JumpHeight but it only reaches 14k with a low gravity, which makes the jump very slow.
Is there anything to fix this issue?
Thanks!
JumpHeight is not constant in my game. For example: I put 14k studs in JumpHeight but it only reaches 14k with a low gravity, which makes the jump very slow.
Is there anything to fix this issue?
Thanks!
Might be an engine bug though.
I am using a CustomCharacter if that’s important.
Can anyone respond please? Thanks!
Probably couple of factors play into the role of how high the player can jump (14k is such a big number you can’t expect constant results lol)
this means character will usually jump up to 7.2 studs, but couple of factors can change this (player snapping their torso, player moving side to side etc etc)
the higher the number the more inconsistent it gets most likely, I always use JumpPower myself, I suggest you use that and see what works for you
JumpHeight doesn’t work properly for a wide variety of reasons from what I’ve done with it. For example, it doesn’t work at different scalings and at different masses. I think just in general for high and low jump heights it doesn’t work accurately/properly for.
You might need to program your own physics to make the jump go to an exact height if you need it to.
I indeed found a solution using JumpPower. Thanks!
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.