whenever I press space with the jump cooldown active the run animation stops playing. why is this happening?
run script:
local Player = game.Players.LocalPlayer
local Character = workspace:WaitForChild(Player.Name)
local Humanoid = Character:WaitForChild('Humanoid')
local RunAnimation = Instance.new('Animation')
RunAnimation.AnimationId = 'rbxassetid://10198983764'
RAnimation = Humanoid:LoadAnimation(RunAnimation)
_G.RunningSpeed = 32
Running = false
function Handler(BindName, InputState)
if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then
Running = true
RunningVar = _G.RunningSpeed
Humanoid.WalkSpeed = RunningVar
elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then
Running = false
if RAnimation.IsPlaying then
RAnimation:Stop()
end
Humanoid.WalkSpeed = 16
end
end
Humanoid.Running:connect(function(Speed)
if Speed >= 10 and Running and not RAnimation.IsPlaying then
RAnimation:Play()
RunningVar = _G.RunningSpeed
Humanoid.WalkSpeed = RunningVar
elseif Speed >= 10 and not Running and RAnimation.IsPlaying then
RAnimation:Stop()
Humanoid.WalkSpeed = 16
elseif Speed < 10 and RAnimation.IsPlaying then
RAnimation:Stop()
Humanoid.WalkSpeed = 16
end
end)
Humanoid.Changed:connect(function()
if Humanoid.Jump and RAnimation.IsPlaying then
RAnimation:Stop()
end
end)
game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)
jump cd script:
local humanoid = script.Parent:WaitForChild("Humanoid")
humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Jumping then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
wait(2)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
end)