Where is Located the Jumpscare Image?
StarterGui, ServerStorage, ReplicatedStorage?
And Are You Sure That The Event Is Fired? Can You Add A Print in the “Local Script” Where you put the function of the jumpscare and tell me if The event is fired?
Also Why Are You firing All the Clients? When I think that only that of a specific player needs to be fired
its is on replicated storage sir!
I just got this model from my other game and changed the id product to the new game
If It’s On The ReplicatedStorage you need to clone it In The PlayerGui
I Don’t see any function that clone object in you’re script.
how? can u add my dizzy JoyfulTaco 1000 then send an example
wdym??? How and ??? What??? Mmmmmm
Currently I can recommend the functions to use, to do so it is recommended to have a minimum knowledge of scripting.
Maybe try to not put the local image into a table unless you are willing to put more images in there.
Second, your firing a client instead of the whole server.
You cannot fire a client on a local script.
Or if it’s not working check if the GUI is transparent or visible.
can u make me a script ?? btw not on the gui
Do not come to this forum asking for other users to create scripts for you.