# Just looking for a little help on foliage design for a mesh

Hey guys, sort of hitting a brick wall here so i figure i would come on here and see if anyone could potentially point me out to the right direction. So currently I am trying to create bushes, ferns, basic undergrowth vegetation. Problem is im trying to get a reference idea or just a though process going on how i can design this.

I dont wanna use random parts in studio, apply a decal to a part into a 3D image, and i wont wanna make a mesh that looks like a hexagon, and nothing too real as the game is kind of cartoonyâ€¦ Any thoughts?

Images below are designs i am trying to avoid.

4 Likes

Iâ€™ve seen an interesting foliage design by @Sofloann but I donâ€™t know if he revealed how he did.

It might give you some ideas.

2 Likes

Worth a shot taking a look into it! Thanks!

2 Likes

Yo!
I should open a thread about that actually, but heres how to make a foliage ball or tree:

â€˘First you need to understand whats a â€śvertex normalâ€ť represented as sticks in 3D, each vertex has as much â€śvertex normalsâ€ť as edges connected to it.

â€˘The idea is to have a complec geometry like a buch of leaves and cubes or whatever you make reacting like one object, a smooth sphere or a 3D elipse.

â€˘By doing that you smooth the lighting on the object surface itself and it makes

â€˘I got you some quick images to show what I mean:

â€˘I personally donâ€™t use blender but here a tutorial, basicaly your tranfert a dome meshâ€™s vertex normals to the treeâ€™s foliage:

If you donâ€™t use blender, look for vertex normals manipulation, andsomething like vertex normals tranfert.
This is what I did for Modo, the software I use.

9 Likes

Hahahaha I truthfully glad you replied I was beating my head all night to figure that out until i eventually just passed out Lol I was able to get my vertex normals to appear and I was able to manipulate them a little bit thanks to a pluggin that I have. But I personally use Cinema 4D.

But I think your response definitely adds some light on what I was missing here. Im gonna try to practice some more and see if I can figure this out more.

Thank you so much for your response!

2 Likes

You should probably mark @Sofloannâ€™s reply as a Solution
Itâ€™s probably what you were looking for, and would mean that people wouldnâ€™t need to waste their time replying to this thread despite the fact you already have a good enough answer you have deemed as helpful. (Iâ€™m assuming anyways)

1 Like

Thank you @Sofloann,
This is quite helpful for me as well!
Iâ€™ve been wondering how to do this for quite some time.

1 Like