Just Tanks
A simple tank game for people who love tanks and fast paced gameplay.
Step 0 - Setting up in Linux
Because I switched over to Linux from Windows (I use Lubuntu btw.), I needed to find a way to use Roblox Studio without a virtual machine. It took awhile to get Wine to work, because I skipped a crucial error during installation, but it worked out in the end.
In the meantime I was setting up my GitHub repository with VS Code, Rojo, and roblox-ts. These are amazing tools, and I recommend learning them if you are considering improving your scripting skill set.
Step 1 - How do I tank?
I REALLY wanted to make a good tank, so I stole like an artist, took a look at this script, and made it my own. I couldn’t get roblox’s built in screen recorder to work on Linux, so I installed OBS.
I disabled players’ characters from loading in through Players.CharacterAutoLoads = false;
in my server script and linked player controls and camera to the tank spawned in whenever a player is added.
Using Rojo for Remotes
I created a remotes.model.json file in my rojo project and linked it in my default.project.json with the following:
default.project.json
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"rbxts_include": {
"$path": "include",
"node_modules": {
"$path": "node_modules/@rbxts"
}
},
"Remotes": {
"$path": "remotes.model.json"
},
"TS": {
"$path": "out/shared"
}
},
remotes.model.json
{
"ClassName": "Folder",
"Children": [
{
"Name": "LinkTank",
"ClassName": "RemoteEvent"
}
]
}
Controls
After linking the player and tank, I created a third person camera and added some simple controls.
Improving the Model
I added more wheels and added a turrent on top. I kept this turrent in place by adjusting its CFrame every frame, but because the client lags behind when syncing physical bodies, I get this effect.
I decided to weld it instead, but due to the laws of physics. The tank is now unbalanced.
But if I make the turret mass-less, it’s fixed.
Here’s another video, running out of time
Try It!
I’m open to critiques, not dislikes, and want to know how you feel about this game.
I’ll post daily devlogs @ 9 EST here on devforum.
Thanks for reading (or skipping).
Oh, if your tank flips exit and join back in. I ran out of time to implement a respawn / flip system.