Source Code
CarScript
local Car = script.Parent
local Seat = Car.VehicleSeat
local FrontLeft = Car.FrontLeft
local FrontRight = Car.FrontRight
local BackLeft = Car.BackLeft
local BackRight = Car.BackRight
local SteerAngle = 30
local Speed = 60
local GetMoney = false
local Player = nil
Seat:GetPropertyChangedSignal("Steer"):Connect(function()
FrontLeft.PartB.SteeringConstraint.TargetAngle = SteerAngle * Seat.Steer
FrontRight.PartB.SteeringConstraint.TargetAngle = SteerAngle * Seat.Steer
end)
Seat:GetPropertyChangedSignal("Throttle"):Connect(function()
if Seat.Throttle ~= 0 then
GetMoney = true
else
GetMoney = false
end
FrontLeft.Wheel.WheelConstraint.AngularVelocity = Speed * Seat.Throttle
FrontRight.Wheel.WheelConstraint.AngularVelocity = Speed * -Seat.Throttle
BackLeft.Wheel.WheelConstraint.AngularVelocity = Speed * Seat.Throttle
BackRight.Wheel.WheelConstraint.AngularVelocity = Speed * -Seat.Throttle
end)
Seat:GetPropertyChangedSignal("Occupant"):Connect(function()
local Humanoid = Seat.Occupant
if Humanoid then
Player = game.Players:GetPlayerFromCharacter(Humanoid.Parent)
else
Player = nil
end
end)
while wait(1) do
if GetMoney == true and Player ~= nil then
local PlayerGui = Player.PlayerGui
local ScreenGui = PlayerGui.ScreenGui
local Leaderstats = Player:WaitForChild("leaderstats")
local Money = Leaderstats:WaitForChild("Money")
Money.Value += 1
if Money.Value >= 100 and ScreenGui.Enabled == false then
local TextLabel = ScreenGui.TextLabel
TextLabel.Position = UDim2.fromScale(0.5, 1.5)
ScreenGui.Enabled = true
TextLabel:TweenPosition(
UDim2.fromScale(0.5, 0.5),
Enum.EasingDirection.Out,
Enum.EasingStyle.Back,
0.5,
false
)
end
end
end
Leaderstats
local Players = game:GetService("Players")
function PlayerAdded(Player)
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = Player
local Money = Instance.new("IntValue")
Money.Name = "Money"
Money.Parent = Leaderstats
end
Players.PlayerAdded:Connect(PlayerAdded)
Starter Project