KARATE! Patch Notes v4.15.0

KARATE! Patch Notes v4.15.0 :snowflake:

This update brings a new collection, combat upgrades, dojo improvements, and game balance tweaks. Embrace the winter vibes and dive in! :snowflake: :sparkles:

Additions & Changes

  • / New Limited Time Winter Frost Collection :snowman_with_snow::hourglass:
  • / New Winter Themed Map
  • / New Style Type Rework
  • / New Tick Based Block Detection
  • / New Guard Recovery Delay stat
  • / New Unique Characteristic stat
  • / New Block Sound Effect
  • / New songs added to soundtrack
  • / New style descriptions
  • / New shop behavior
  • / Sensei’s can now set their dojo’s tournament style to “user’s preference”
  • / Attacks now recharge after Attack Delay + Attack Length
  • / Blocking can cancel a clash from triggering
  • / Camera shake when stunned, knocked, and guard broken
  • / Clashes now update your attack bar
  • / Increased clash window from 100ms to 150ms
  • / Reduced loading screen music volume
  • / Removed blood effects
  • / Owners of dojos will now get auto ranked in the group
  • / Improved Stun Effect
  • / Improved Combat UI Bars
  • / Improved Debuff Effect
  • / Improved boards to unrender when out of range
  • / Improved mobile buttons
  • / Improved player’s name text scaling on info board
  • / Improved some backend code for bots
  • / Improved combat input

Style Changes

  • GOJO-RYU

    • / Stun Length 1.15s >>> 1.9s
    • / Block Length 3.5s >>> 4s
    • / Minimum Block Length 0.3s >>> 0.66s
    • / Block Movement Speed 16 >>> 2
    • / Maximum Post-Block Attack Delay 1.15s >>> 2s
    • / Minimum Post-Block Attack Delay 0.4s >>> 0.333s
    • / Punch Cooldown 1.33s >>> 2.33s
  • TANG SOO DO

    • / Block Length 0.7s >>> 0.8s
    • / Stun Length 0.765s >>> 0.865s
    • / Guard Recovery Delay 0.2s >>> 1.5s
    • / Punch Cooldown 1.23s >>> 1.03s
    • / R. Kick Cooldown 1.485s >>> 1.265s
    • / L. Kick Cooldown 1.285s >>> 1.065s
  • SHOTOKAN

    • / Stun Length 0.5s >>> 0.65s
    • / Block Cooldown 1.4s >>> 4.1s
    • / Block Length 1s >>> 0.4s
    • / Block Movement Speed 16 >>> 8
    • / Parry Attack Delay 0.24s >>> 0.3s
    • / Post Block Attack Delay 0.34s >>> 2.65s
    • / Punch Cooldown 1.625s >>> 2.15s
    • / Punch Range 3.42 studs >>> 3.82 studs
  • CHITO-RYU

    • / Stun Length 0.85s >>> 1s
    • / Block Recharge Delay 2.5s >>> 1.5s
    • / Maximum Post-Block Attack Delay 0.55s >>> 1s
    • / Minimum Post-Block Attack Delay 0.222s >>> 0.05s
    • / Block Movement Speed 16 >>> 4
    • / Block Recharge Speed Multiplier 1.17x >>> 0.8x
    • / Punch Cooldown 1.33s >>> 2.3s
    • / R. Kick Cooldown 1.33s >>> 1s
    • / L. Kick Cooldown 1.55s >>> 1.35s
  • STREET BRAWLER

    • / Block Length 0.65s >>> 0.85s
    • / Guard Break Duration Multiplier 1.1x >>> 2.5x
    • / Guard Recovery Delay 0.2s >>> 0.5s
    • / Post Block Attack Delay 0.15s >>> 0.125s
    • / Punch Cooldown 0.99s >>> 0.7s
    • / R. Kick Cooldown 1.5s >>> 2.35s
    • / L. Kick Cooldown 1.5s >>> 2.35s
  • TAEKWONDO

    • / Block Cooldown 1.5s >>> 6s
    • / Block Length 0.841s >>> 0.541s
    • / Block Movement Speed 16 >>> 9.6
    • / Guard Break Duration 1.25s >>> 1s
    • / Post Block Attack Delay 0.45s >>> 2s
    • / Stun Length 0.55s >>> 0.3s
    • / Punch Cooldown 1.75s >>> 1.85s
    • / Punch Delay 0.27s >>> 0.215s
    • / R. Kick Cooldown 1.85s >>> 1.7s
    • / L. Kick Cooldown 2s >>> 2.2s
  • MUAY THAI

    • / Block Cooldown 1.8s >>> 2.25s
    • / Block Length 0.85s >>> 1s
    • / Guard Break Duration Multiplier 0.3x >>> 0.6x
    • / Guard Recovery Delay 0.2s >>> 0.3s
    • / Stun Length 0.82s >>> 0.87s
    • / Punch Cooldown 1.375s >>> 1.85s
    • / R. Kick Cooldown 0.9s >>> 0.6s
    • / L. Kick Cooldown 1.2s >>> 1s
  • WADO-RYU

    • / Block Cooldown 1.04s >>> 3.94s
    • / Block Length 0.7s >>> 0.375s
    • / Block Movement Speed 16 >>> 6.4
    • / Guard Recovery Delay 0.2s >>> 0.185s
    • / Post Block Attack Delay 0.2s >>> 3s
    • / Stun Length 0.6s >>> 0.185s
    • / Punch Delay 0.12s >>> 0.1s
    • / R. Kick Cooldown 1.4s >>> 1.77s
    • / L. Kick Cooldown 1.35s >>> 2s
  • KYOKUSHIN

    • / Block Cooldown 2.5s >>> 3s
    • / Block Length 0.625s >>> 0.85s
    • / Guard Break Duration Multiplier 0.585x >>> 0.5x
    • / Stun Length 0.6s >>> 0.75s
    • / Post Block Attack Delay 0.175s >>> 0.18s
    • / Punch Cooldown 1.09s >>> 1.125s
    • / Punch Delay 0.15s >>> 0.17s
    • / Punch Range 3.25 studs >>> 2.75 studs
    • / R. Kick Cooldown 1.5s >>> 2.27s
    • / R. Kick Delay 0.27s >>> 0.33s
    • / R. Kick Movement Speed 12.8 >>> 14.5
    • / R. Kick Range 4 studs >>> 4.25 studs
    • / L. Kick Cooldown 1.18s >>> 1.4s
    • / L. Kick Delay 0.12s >>> 0.1s
    • / L. Kick Length 0.3s >>> 0.2s
    • / L. Kick Range 4.75 studs >>> 3.95 studs

Bugs

  • / Fixed server browser region being incorrect
  • / Fixed clashes not working
  • / Fixed an issue where getting stunned would hard set a player’s attack cooldown
  • / Fixed block arm glow sometimes not appearing
  • / Fixed a bug where looped audios wouldn’t stop playing
  • / Fixed a bug where headband would be stuck on character
  • / Fixed a bug where you couldn’t see all the items in your inventory
  • / Fixed a bug where players would duplicate on the player list
  • / Fixed animated cards not pausing when out of range
  • / Fixed style page not updating properly when using scroll wheel or mobile swipe
  • / Fixed auto translate on name tag
  • / and many other backend fixes & improvements.

Play here!

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