KDA Manager,system to handle kills automatically, to know who killed whom

I created a system to know who killed whom, you can put that in any power, weapon, swords, whatever you want, to know who will kill and who helped to kill the target

Is very simple to use, you only need put that script on NPC, Player whatever you want

local kdA = require(game:GetService("ServerStorage").Modules.Kda)

--That is in case of NPC, players will be player.Character.Humanoid.Died
script.Parent.Humanoid.Died:Connect(function()
	if kdA.GetCo(script.Parent.UserId.Value) ~= nil then
        --kdA.Get(id)["Name"], unpack(kdA.GetCo(id)
		warn("SANS DIED BYE "..kdA.Get(script.Parent.UserId.Value)["Name"]..unpack(kdA.GetCo(script.Parent.UserId.Value)))
	else
		warn("SANS DIED BYE "..kdA.Get(script.Parent.UserId.Value)["Name"])
	end
	
end)

And to use on yours skills, spells, etc, you only need do that

local KDa = require(game:GetService("ServerStorage").Modules.Kda)

-- KDa.attackedPlayer(victm ID,agressor ID,agressor.Name)
KDa.attackedPlayer(val:FindFirstChild("UserId").Value,Player.UserId,Player.Name)

That is the link Kda - Roblox

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