I wanna set the cframe so that it does not go down and it just goes a straight line instead of going down, im a bit confused on why it points down
local currentCFrame = plr.Character.PrimaryPart.CFrame * CFrame.new(0,0,-4)
local orientationX, orientationY, orientationZ = currentCFrame:ToOrientation()
bool2.CFrame = currentCFrame * CFrame.Angles(math.rad(0),0,0)
--* CFrame.Angles(0,1,1)
local tween = game.TweenService:Create(bool2,TweenInfo.new(1.5),{["CFrame"] = (bool2.CFrame*CFrame.new(0,0,-75))})
tween:Play()
im trying to make it so the X rotation value of the cframe always stays 0, so it can go straight