So, i have a ability on my game that the player starts to drink a bloxy cola and i wanna make something like, if the player starts moving while he is drinking the bloxy cola, the bloxy cola animation continues running but his legs starts moving too.
i tried to look at some tutorial on dev forum but i only found one and it doesnt really helped me.
anyway, if someone knows how to answer my question, i would be happy to know!
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and sorry if my english is bad, i’m not native english.
So, I believe the walk animation will run In the backround of your drinking animation if you don’t have any keyframes in the drinkong animation that move the legs. Just make sure you set the animation priorty of the drinking animation to an “action” (action1, action2, action3, etc) and don’t change the legs at all in the drinking animation. 
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so should i make a animation just for the legs moving and set it to play when the player starts walking?
Well, as long as the player’s character already has walk animation, you just need to make sure that there are no keyframes in the drinking animation that moves the player’s legs.
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You should only make the animation for drinking move the upper body and the priority as a high one like action. it will automatically apply fixed moving animation / your animation
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it worked, thank you guys!!! 
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